Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7732634" data-attributes="member: 29398"><p>To me, that's just a different form of railroading in a way: jumping straight to the next "scene" without allowing for anything in between.</p><p></p><p>Hell, for all the DM knows in this instance something en route that the DM thought was irrelevant might have caught someone's attention, sending the party on a different course entirely. But they'll never know, because the exploration sequence was skipped.</p><p></p><p>And note this happened in mid-adventure, when the stakes were in theory rather high. Low-stakes or no-stakes stuff like this:</p><p></p><p>Who cares?</p><p>Again skipping the opportunity for PC choice ( = railroad). Why not instead describe their night's rest, narrate the new day's weather, and ask what the PCs are going to do now?</p><p></p><p>Things change over time, of that there's no doubt. That said, as an example I've been to London (UK) three times as an adult and several more times as a kid or teenager; with about 25 years between the last teenager visit and the first adult visit. I didn't remember much by way of specifics, but I remembered enough that finding my way around the city's core was relatively simple - once I remembered to check for traffic coming from directions I didn't expect! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Major landmarks, such as temples in a D&D city, aren't likely to change their locations very often. And every now and then yes, I'll randomly determine that a shop or tavern or a person they visited last time is for some reason no longer present, to reflect the idea of it being a living breathing place rather than a painting.</p><p></p><p>Nothing that's happened up to that point changes at all. A minor Diplomacy success might lead to the opponent slipping up or acting oddly; while a heavy success might blow his cover completely. From there, the backstory would proceed as makes sense: if the opponent has allies, at some point they may learn his cover's been compromised and act accordingly; while if the opponent is working alone that secret backstory has pretty much just become open...well, frontstory, if you will.</p><p></p><p>History isn't mutable*. Anything that's happened before now is locked in; anything that's happening now that the PCs can't affect is locked in; and anything that would happen in the future will happen once the future becomes the present unless something else occurs in the meantime (usually coming from the PCs) that would change it.</p><p></p><p>* - unless the PCs somehow gain access to time-travel, at which point all bets are off.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7732634, member: 29398"] To me, that's just a different form of railroading in a way: jumping straight to the next "scene" without allowing for anything in between. Hell, for all the DM knows in this instance something en route that the DM thought was irrelevant might have caught someone's attention, sending the party on a different course entirely. But they'll never know, because the exploration sequence was skipped. And note this happened in mid-adventure, when the stakes were in theory rather high. Low-stakes or no-stakes stuff like this: Who cares? Again skipping the opportunity for PC choice ( = railroad). Why not instead describe their night's rest, narrate the new day's weather, and ask what the PCs are going to do now? Things change over time, of that there's no doubt. That said, as an example I've been to London (UK) three times as an adult and several more times as a kid or teenager; with about 25 years between the last teenager visit and the first adult visit. I didn't remember much by way of specifics, but I remembered enough that finding my way around the city's core was relatively simple - once I remembered to check for traffic coming from directions I didn't expect! :) Major landmarks, such as temples in a D&D city, aren't likely to change their locations very often. And every now and then yes, I'll randomly determine that a shop or tavern or a person they visited last time is for some reason no longer present, to reflect the idea of it being a living breathing place rather than a painting. Nothing that's happened up to that point changes at all. A minor Diplomacy success might lead to the opponent slipping up or acting oddly; while a heavy success might blow his cover completely. From there, the backstory would proceed as makes sense: if the opponent has allies, at some point they may learn his cover's been compromised and act accordingly; while if the opponent is working alone that secret backstory has pretty much just become open...well, frontstory, if you will. History isn't mutable*. Anything that's happened before now is locked in; anything that's happening now that the PCs can't affect is locked in; and anything that would happen in the future will happen once the future becomes the present unless something else occurs in the meantime (usually coming from the PCs) that would change it. * - unless the PCs somehow gain access to time-travel, at which point all bets are off. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top