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What Is an Experience Point Worth?
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<blockquote data-quote="pemerton" data-source="post: 7732639" data-attributes="member: 42582"><p>How do you resolve a sprint contest in Moldvay Basic or AD&D?</p><p></p><p>Maybe you roll opposed DEX checks. Or just have each runner roll a D6, adding the individual initiative adjustment. However you do it, <em>you are not going to know where everyone is at any given moment</em>. The rules of AD&D are simply incapable of generating that sort of information; but, equally, you don't need it to resolve the sprint. And if the 18 DEX sprinter rolls a 1 and loses the race, you can easily narrate that as "Achilles loses his footing on some uneven ground he only noticed too late, and falls behind the rest of the pack."</p><p></p><p>Well, combat can be resolved like that too.</p><p></p><p>The Cortex+ Heroic resolution system is a bit more intricate than what I've just described, but it's about opposed checks using dice pools built up from character and setting attributes. If a player thinks the CROWDED MEAD HALL might make it hard for giants to get to his/her PC, then s/he can declare actions that make that so (eg by establishing a TAKING COVER UNDER THE GIANT'S TABLE asset).</p><p></p><p>If a giant succeeds in a check to avoid being toasted by a fireball, then the GM has resources to spend to cause the action to redound upon the PC who undertook it - by default, there are no rules for friendly fire (it's the PC who failed who cops the blowback), but it would be easy to narrate the fireball as nearly frying a friend, and the blowback could then take the form of emotional stress suffered by the PC who hurled it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7732639, member: 42582"] How do you resolve a sprint contest in Moldvay Basic or AD&D? Maybe you roll opposed DEX checks. Or just have each runner roll a D6, adding the individual initiative adjustment. However you do it, [I]you are not going to know where everyone is at any given moment[/I]. The rules of AD&D are simply incapable of generating that sort of information; but, equally, you don't need it to resolve the sprint. And if the 18 DEX sprinter rolls a 1 and loses the race, you can easily narrate that as "Achilles loses his footing on some uneven ground he only noticed too late, and falls behind the rest of the pack." Well, combat can be resolved like that too. The Cortex+ Heroic resolution system is a bit more intricate than what I've just described, but it's about opposed checks using dice pools built up from character and setting attributes. If a player thinks the CROWDED MEAD HALL might make it hard for giants to get to his/her PC, then s/he can declare actions that make that so (eg by establishing a TAKING COVER UNDER THE GIANT'S TABLE asset). If a giant succeeds in a check to avoid being toasted by a fireball, then the GM has resources to spend to cause the action to redound upon the PC who undertook it - by default, there are no rules for friendly fire (it's the PC who failed who cops the blowback), but it would be easy to narrate the fireball as nearly frying a friend, and the blowback could then take the form of emotional stress suffered by the PC who hurled it. [/QUOTE]
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