Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7732645" data-attributes="member: 29398"><p>No, I don't know if there's anything there to discover - and I won't know until I explore the corridors. You owe it to your players to at least make passing mention of the corridors - whether it's a long walk or short; up or down or level; whether there's lots of intersecting passages, or few, or none; whether the corridors are damp or dusty or empty or well-used, etc., because that's what the PCs see.</p><p>It comes down to a pace-of-play issue, I suppose. I don't always (or often) want to just rush from one action scene to the next, and I don't at all mind spending most of a session simply mapping and exploring what turn out to be empty corridors. There's always another session, and another after that...it's open-ended, after all; or it should be.</p><p></p><p>It's both.</p><p></p><p>The place in the quote above where I put the ^^^ is the railroad part. You jumped straight from talking to the angels to putting the PCs at the reliquary entrance (if memory serves, there was some distance to cover between the site of the angel conversation and the reliquary itself; and I don't recall the angels teleporting them or anything such) without a chance for the PCs to do anything in between...incuding talk further with the angels to get more info! You took options away from the players / PCs by skipping that journey - they'd have had several minutes at least in which to continue their chat with the angels. Who knows what they might have learned? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, keep in mind that while you-as-DM might know there's no danger involved and that the journey is perfectly safe, the players / PCs very likely don't and must be given the chance to approach it with this in mind. (even just asking for assurance from the angels if the journey is safe would be a start, but you cut that off too).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7732645, member: 29398"] No, I don't know if there's anything there to discover - and I won't know until I explore the corridors. You owe it to your players to at least make passing mention of the corridors - whether it's a long walk or short; up or down or level; whether there's lots of intersecting passages, or few, or none; whether the corridors are damp or dusty or empty or well-used, etc., because that's what the PCs see. It comes down to a pace-of-play issue, I suppose. I don't always (or often) want to just rush from one action scene to the next, and I don't at all mind spending most of a session simply mapping and exploring what turn out to be empty corridors. There's always another session, and another after that...it's open-ended, after all; or it should be. It's both. The place in the quote above where I put the ^^^ is the railroad part. You jumped straight from talking to the angels to putting the PCs at the reliquary entrance (if memory serves, there was some distance to cover between the site of the angel conversation and the reliquary itself; and I don't recall the angels teleporting them or anything such) without a chance for the PCs to do anything in between...incuding talk further with the angels to get more info! You took options away from the players / PCs by skipping that journey - they'd have had several minutes at least in which to continue their chat with the angels. Who knows what they might have learned? :) Also, keep in mind that while you-as-DM might know there's no danger involved and that the journey is perfectly safe, the players / PCs very likely don't and must be given the chance to approach it with this in mind. (even just asking for assurance from the angels if the journey is safe would be a start, but you cut that off too). Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Is an Experience Point Worth?
Top