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What Is an Experience Point Worth?
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<blockquote data-quote="Kobold Boots" data-source="post: 7732815" data-attributes="member: 92239"><p>It's really not that hard to fathom, is it?</p><p></p><p>GM writes something up. Lets' say it's a mystery about someone being murdered.</p><p>Player or players in the course of role-playing or adventuring come up with a common narrative that links a previous adventure that had nothing to do with the current one back to it (ie. Remember so and so, this looks like his work)</p><p></p><p>GM realizes that it makes sense and opens up an opportunity to add depth to his game. One problem.</p><p>Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict.</p><p></p><p>GM needs to think fast and handle this with good writing OR, do the wrong thing and railroad the skill check player into a direction that doesn't make sense to him. This invalidates the check.</p><p></p><p>The fact that railroading happens in bad games is known. The fact that the potential for it happens in every game is known. The solution is the GM doing their job the right way to make sure everyone can enjoy themselves. That's why there's skill involved in being one.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7732815, member: 92239"] It's really not that hard to fathom, is it? GM writes something up. Lets' say it's a mystery about someone being murdered. Player or players in the course of role-playing or adventuring come up with a common narrative that links a previous adventure that had nothing to do with the current one back to it (ie. Remember so and so, this looks like his work) GM realizes that it makes sense and opens up an opportunity to add depth to his game. One problem. Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict. GM needs to think fast and handle this with good writing OR, do the wrong thing and railroad the skill check player into a direction that doesn't make sense to him. This invalidates the check. The fact that railroading happens in bad games is known. The fact that the potential for it happens in every game is known. The solution is the GM doing their job the right way to make sure everyone can enjoy themselves. That's why there's skill involved in being one. [/QUOTE]
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