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What Is an Experience Point Worth?
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<blockquote data-quote="Sadras" data-source="post: 7732862" data-attributes="member: 6688277"><p>Good gawd Pemerton, given this and other threads, you argue against pre-written secret backstory and you argue against making stuff up on the spot since they are both railroads according to you. i.e. railroads = bad in Pemerton's world.</p><p></p><p>In B10 what if you changed the information obtained about the Iron Ring from one goblin tribe to another (i.e. changing the location of the map from one room to the other). </p><p></p><p>So the module as written is railroading and changing the location of the information from one goblin tribe to another goblin tribe is also railroading.</p><p></p><p>Then I posit the only way one is not railroading according to Pemerton is if EVERYTIME the party happens upon a goblin lair, they roll for the information to be found (i.e. the map). Because the players certainly don't know and (get this) the DM doesn't know because he is playing to find out. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>Technically if you were at Pemerton's table, you could attempt to</p><p>(a) roll to find all the information about the Iron Ring at one of the Goblin Tribes' Dens and (b) roll to encounter Golthar (The Iron Ring Leader) and roll (c-z) xxxxxxx and essentially complete the adventure - if you rolled high enough because that is the only way you don't railroad. Heck, why even try find the goblin den? You should be able to complete the adventure from Misha's Ferry before you even reach Sukiskyn or better yet, that moment in the tavern when you got propositioned to to deliver the horses. That sounds like a swell adventure because there were no railroads and everyone (including the DM, again) rolled to find out stuff. Some more <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Imagine if the Hobbits could have just solved the entire problem with the ring from the Shires, what a great book that would be. So much railroading in the original.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7732862, member: 6688277"] Good gawd Pemerton, given this and other threads, you argue against pre-written secret backstory and you argue against making stuff up on the spot since they are both railroads according to you. i.e. railroads = bad in Pemerton's world. In B10 what if you changed the information obtained about the Iron Ring from one goblin tribe to another (i.e. changing the location of the map from one room to the other). So the module as written is railroading and changing the location of the information from one goblin tribe to another goblin tribe is also railroading. Then I posit the only way one is not railroading according to Pemerton is if EVERYTIME the party happens upon a goblin lair, they roll for the information to be found (i.e. the map). Because the players certainly don't know and (get this) the DM doesn't know because he is playing to find out. :erm: Technically if you were at Pemerton's table, you could attempt to (a) roll to find all the information about the Iron Ring at one of the Goblin Tribes' Dens and (b) roll to encounter Golthar (The Iron Ring Leader) and roll (c-z) xxxxxxx and essentially complete the adventure - if you rolled high enough because that is the only way you don't railroad. Heck, why even try find the goblin den? You should be able to complete the adventure from Misha's Ferry before you even reach Sukiskyn or better yet, that moment in the tavern when you got propositioned to to deliver the horses. That sounds like a swell adventure because there were no railroads and everyone (including the DM, again) rolled to find out stuff. Some more :erm: Imagine if the Hobbits could have just solved the entire problem with the ring from the Shires, what a great book that would be. So much railroading in the original. [/QUOTE]
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