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General Tabletop Discussion
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What Is an Experience Point Worth?
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<blockquote data-quote="pemerton" data-source="post: 7733477" data-attributes="member: 42582"><p>I've lost track, a bit, of who's said what in which thread. But when I talk about veto-ing an action declaration I'm not just meaning "You can't do that!" I'm also meaning "OK, you don't find what you're looking for" (or similar) because the GM has already decided, secfretly, that there's no such thing to be found.</p><p></p><p>This is what I have described as adjudication by reference to GM's secret backstory.</p><p></p><p>I don't think there was any of that in your example.</p><p></p><p>How is that a railroad?</p><p></p><p>What action declaration by a player was rendered pointless? What outcome <em>of play</em> did you predetermine?</p><p></p><p>I see <em>framing</em> - you as GM decided to present things a certain way, so that the challenge for the players is <em>can we catch this guy who has a 3 hour headstart</em>? But I don't see any predetermination of outcomes.</p><p></p><p>(In the bigger context of some of these discussions there's scope to talk about different ways in which we choose what challenges to present; and different ways in which we resolve player attempts to resolve them. I suspect that you and I have different preferred methods for both these things. But narrowing in just on your example from the earlier post - <em>how can you say that there is a railroad?</em> It's not a railroad to present the players with a challenge!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7733477, member: 42582"] I've lost track, a bit, of who's said what in which thread. But when I talk about veto-ing an action declaration I'm not just meaning "You can't do that!" I'm also meaning "OK, you don't find what you're looking for" (or similar) because the GM has already decided, secfretly, that there's no such thing to be found. This is what I have described as adjudication by reference to GM's secret backstory. I don't think there was any of that in your example. How is that a railroad? What action declaration by a player was rendered pointless? What outcome [I]of play[/I] did you predetermine? I see [I]framing[/I] - you as GM decided to present things a certain way, so that the challenge for the players is [I]can we catch this guy who has a 3 hour headstart[/I]? But I don't see any predetermination of outcomes. (In the bigger context of some of these discussions there's scope to talk about different ways in which we choose what challenges to present; and different ways in which we resolve player attempts to resolve them. I suspect that you and I have different preferred methods for both these things. But narrowing in just on your example from the earlier post - [I]how can you say that there is a railroad?[/I] It's not a railroad to present the players with a challenge!) [/QUOTE]
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