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What is an RPG really? (A look at Game Theory and Psychology)
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<blockquote data-quote="Emiricol" data-source="post: 509947" data-attributes="member: 469"><p>Heyo Jester47 - I hope you don't take my post personally. I just re-read it, and it does sound a bit... confrontationall... It was certainly a good troll, as far as trolls go <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And not poorly thought out, either.</p><p></p><p>Anyway, my argument was against the underlying assumptions of the reports you based your post on - not against your post itself. If you see what I mean. You are right that psychology is getting better, but I wouldn't say it is all done cooking yet.</p><p></p><p>I'd also suggest that saying religion hates D&D because "there an element of the mind that governs behavior and that this element is being used when calculating the behevior of a fictional character" is flawed. The fact that it is fictional is probably not highly relevant, but the behavior part seems to be the crux of the argument.</p><p></p><p>But, there's too many exceptions - mainstream religion does not hate authors of fiction, but might have issue with the resulting books. It REALLY doesn't hate politicians, and their whole career is based on calculating behavior. Cops. Little League coaches.</p><p></p><p>I think religious organizations disliking D&D has everything to do with the fact that there are multiple gods, you cast spells, and devils walk the fantasy game world. Clerics perform miracles reserved for god, Jesus and sometimes the Apostles. </p><p></p><p>That D&D is about the behavior (ie actions) of fictional characters is of peripheral relevance at best. Drunk drivers kill people and cops hate them, so... cops must hate cars. That's a similar train of logic, and it is flawed. What they are really saying is that D&D is like the alcohol in the drunk driver equation. STILL not accurate, but that's the thought process, IMHO.</p><p></p><p>Thanks for the troll! It was an interesting one.</p></blockquote><p></p>
[QUOTE="Emiricol, post: 509947, member: 469"] Heyo Jester47 - I hope you don't take my post personally. I just re-read it, and it does sound a bit... confrontationall... It was certainly a good troll, as far as trolls go :) And not poorly thought out, either. Anyway, my argument was against the underlying assumptions of the reports you based your post on - not against your post itself. If you see what I mean. You are right that psychology is getting better, but I wouldn't say it is all done cooking yet. I'd also suggest that saying religion hates D&D because "there an element of the mind that governs behavior and that this element is being used when calculating the behevior of a fictional character" is flawed. The fact that it is fictional is probably not highly relevant, but the behavior part seems to be the crux of the argument. But, there's too many exceptions - mainstream religion does not hate authors of fiction, but might have issue with the resulting books. It REALLY doesn't hate politicians, and their whole career is based on calculating behavior. Cops. Little League coaches. I think religious organizations disliking D&D has everything to do with the fact that there are multiple gods, you cast spells, and devils walk the fantasy game world. Clerics perform miracles reserved for god, Jesus and sometimes the Apostles. That D&D is about the behavior (ie actions) of fictional characters is of peripheral relevance at best. Drunk drivers kill people and cops hate them, so... cops must hate cars. That's a similar train of logic, and it is flawed. What they are really saying is that D&D is like the alcohol in the drunk driver equation. STILL not accurate, but that's the thought process, IMHO. Thanks for the troll! It was an interesting one. [/QUOTE]
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