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What is and isn't Space Opera?
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<blockquote data-quote="gamerprinter" data-source="post: 8683680" data-attributes="member: 50895"><p>I don't know if I can claim the third party Starfinder setting I'm developing is space opera, or not. Some of the qualifications are ticked off, though some aren't. It's Starfinder, so many aliens out there, though my setting is a bit more conservative race multitude-wise, compared to Starfinder default, as well as both magic and fantastical technology it fits, though is more fantasy otherwise than other space operas. My setting, the Kronusverse is a vast region of space within proximity to Earth (so the Milky Way, more or less) with dozens of inhabited human colonies set in a region occupied by aliens. FTL or hyperspace travel is essential for making the vast distances manageable. All this fits space opera, certainly. </p><p></p><p>Where I deviate, is while I fully accept the fantastical elements, at the same time, I lean harder sci-fi, and inject a little more science. While every star system (at least the colonized ones) feature one or more inhabitable planets. They exist in systems with largely uninhabitable, and scientifically viable worlds. But I'm working in a wide spectrum between Traveller style quasi-realism and wahoo Starfinder default. It's a weird medium to play in. Maybe it's just another derivation of space opera, without a true category of it's own.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8683680, member: 50895"] I don't know if I can claim the third party Starfinder setting I'm developing is space opera, or not. Some of the qualifications are ticked off, though some aren't. It's Starfinder, so many aliens out there, though my setting is a bit more conservative race multitude-wise, compared to Starfinder default, as well as both magic and fantastical technology it fits, though is more fantasy otherwise than other space operas. My setting, the Kronusverse is a vast region of space within proximity to Earth (so the Milky Way, more or less) with dozens of inhabited human colonies set in a region occupied by aliens. FTL or hyperspace travel is essential for making the vast distances manageable. All this fits space opera, certainly. Where I deviate, is while I fully accept the fantastical elements, at the same time, I lean harder sci-fi, and inject a little more science. While every star system (at least the colonized ones) feature one or more inhabitable planets. They exist in systems with largely uninhabitable, and scientifically viable worlds. But I'm working in a wide spectrum between Traveller style quasi-realism and wahoo Starfinder default. It's a weird medium to play in. Maybe it's just another derivation of space opera, without a true category of it's own. [/QUOTE]
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