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What is appropriate Ranger Magic
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<blockquote data-quote="Minigiant" data-source="post: 9486236" data-attributes="member: 63508"><p>Ranger magic is highly divisive. And I believe the issues D&D and D&D like game has with rangers is that it draws so broadly from ideas of what a ranger could be that designers cannot condense down the many ideas into one cohesive idea nor do some fans what some ideas to be in the ranger.</p><p></p><p>So I am polling a list of magical effects descriptions and asking you all to choice which you would consider to be a Ranger Base class spell. As if WOTC, ENP, or any other publishers were to create a list of new spells to add to the Ranger expanded list. These are not subclass spells or spell with special class requires. I am interested on how fans see ranger magic.</p><p></p><p>Some spells are inspired by characters of media that are given as examples of rangers. Others are out there to stretch the limits. Some stretch to druid or wizard territory. Some are inspired by effects and spells from other media</p><p></p><p>Which do you see as ranger spells?</p><p></p><p></p><p><strong>Autumn Blades</strong></p><p></p><p>The ranger dissolves their weapon into a cloud of leaves or flower petals which rush at an opponent to slash them hundreds of times.</p><p></p><p><strong>Beastmeld</strong></p><p></p><p>The ranger touches a beast no larger that one size larger than them and gains one action, reaction, or trait of the beast. The ranger uses their own ability score and proficiency for all tests and DCs.</p><p></p><p></p><p><strong>Blade Cascade</strong></p><p></p><p>The ranger, heightened by a sudden rush of vigor and anger, attacks a target over and over until they miss.</p><p></p><p></p><p><strong>Blade Thirst</strong></p><p></p><p>The ranger transfers magic into a slashing weapon giving it a +3 bonus and a glow of a blue flame</p><p></p><p></p><p><strong>Bloodhounds</strong></p><p></p><p>The ranger summons a pack of hounds, lizards, or other pack animals from another plane to follow the scent of a creature over long distance and after a long period of time. They do not attack the creature but make a loud ruckus that the ranger can follow.</p><p></p><p></p><p><strong>Exploding Arrow</strong></p><p></p><p>The ranger enchants their arrow with fire magic which causes it to violently explode up on striking their target</p><p></p><p></p><p><strong>Giant Axe</strong></p><p></p><p>The ranger enchants a hand axe and throws it. Once flung, the axe increases in size to that of giant of larger size.</p><p></p><p></p><p><strong>Greenwood Limb</strong></p><p></p><p>The ranger grows a limb of wood and plantlife from their chest. The wooden limb acts as another arm and can be used to make attacks or hold a shield.</p><p></p><p></p><p><strong>Heatsight</strong></p><p></p><p>The ranger can close their eyes and see heat when they reopen them. This also them to see objects that are invisible, or hidden behind stone or metal barriers. Extremely cold or hot items provide cover while the ranger is seeing this way</p><p></p><p></p><p><strong>Implacable Pursuer</strong></p><p></p><p>The ranger target a quarry and always knows where their quarry is, as long as it's moving. Whenever they move, the ranger knows.</p><p></p><p></p><p><strong>Long Grasp</strong></p><p></p><p>The ranger extends their reach with vines or ropes to make grapples and unarmed strikes from far away.</p><p></p><p></p><p><strong>Othrus</strong></p><p></p><p>The ranger transforms into a large hound with two fanged heads.</p><p></p><p></p><p><strong>Sense Fear</strong></p><p>The ranger telepathically enters their prey's mind, leaning how afraid they are and how to Intimidate them.</p><p></p><p></p><p><strong>Steelskin</strong></p><p></p><p>The ranger touches their skin and it turns into flexible steel. Their Armor Classes increases and they become immune to critical hits.</p><p></p><p></p><p><strong>Strength of the Beast</strong></p><p></p><p>The ranger touches a piece of hide and grants the might, speed, or toughness of the beast as they turn into a lycanthrope. They can shift between a humaniod, wolf, or hybrid wolfman form.</p><p></p><p></p><p><strong>Umbral Escape</strong></p><p></p><p>The ranger coats themselves in the black from the Shadowfell granting them a bonus to Acrobatics, Sleight of Hand, and Stealth.</p><p></p><p></p><p><strong>Wildtalk</strong></p><p></p><p>The ranger can touch a beast and as long as they remain in contact, the beast can speak and understand any language the ranger can.</p><p></p><p></p><p><strong>Wooden Escape</strong></p><p></p><p>The ranger, when hit by an attack, replaces themselves with plantlife from the Feywild. This causes the attack to miss.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9486236, member: 63508"] Ranger magic is highly divisive. And I believe the issues D&D and D&D like game has with rangers is that it draws so broadly from ideas of what a ranger could be that designers cannot condense down the many ideas into one cohesive idea nor do some fans what some ideas to be in the ranger. So I am polling a list of magical effects descriptions and asking you all to choice which you would consider to be a Ranger Base class spell. As if WOTC, ENP, or any other publishers were to create a list of new spells to add to the Ranger expanded list. These are not subclass spells or spell with special class requires. I am interested on how fans see ranger magic. Some spells are inspired by characters of media that are given as examples of rangers. Others are out there to stretch the limits. Some stretch to druid or wizard territory. Some are inspired by effects and spells from other media Which do you see as ranger spells? [B]Autumn Blades[/B] The ranger dissolves their weapon into a cloud of leaves or flower petals which rush at an opponent to slash them hundreds of times. [B]Beastmeld[/B] The ranger touches a beast no larger that one size larger than them and gains one action, reaction, or trait of the beast. The ranger uses their own ability score and proficiency for all tests and DCs. [B]Blade Cascade[/B] The ranger, heightened by a sudden rush of vigor and anger, attacks a target over and over until they miss. [B]Blade Thirst[/B] The ranger transfers magic into a slashing weapon giving it a +3 bonus and a glow of a blue flame [B]Bloodhounds[/B] The ranger summons a pack of hounds, lizards, or other pack animals from another plane to follow the scent of a creature over long distance and after a long period of time. They do not attack the creature but make a loud ruckus that the ranger can follow. [B]Exploding Arrow[/B] The ranger enchants their arrow with fire magic which causes it to violently explode up on striking their target [B]Giant Axe[/B] The ranger enchants a hand axe and throws it. Once flung, the axe increases in size to that of giant of larger size. [B]Greenwood Limb[/B] The ranger grows a limb of wood and plantlife from their chest. The wooden limb acts as another arm and can be used to make attacks or hold a shield. [B]Heatsight[/B] The ranger can close their eyes and see heat when they reopen them. This also them to see objects that are invisible, or hidden behind stone or metal barriers. Extremely cold or hot items provide cover while the ranger is seeing this way [B]Implacable Pursuer[/B] The ranger target a quarry and always knows where their quarry is, as long as it's moving. Whenever they move, the ranger knows. [B]Long Grasp[/B] The ranger extends their reach with vines or ropes to make grapples and unarmed strikes from far away. [B]Othrus[/B] The ranger transforms into a large hound with two fanged heads. [B]Sense Fear[/B] The ranger telepathically enters their prey's mind, leaning how afraid they are and how to Intimidate them. [B]Steelskin[/B] The ranger touches their skin and it turns into flexible steel. Their Armor Classes increases and they become immune to critical hits. [B]Strength of the Beast[/B] The ranger touches a piece of hide and grants the might, speed, or toughness of the beast as they turn into a lycanthrope. They can shift between a humaniod, wolf, or hybrid wolfman form. [B]Umbral Escape[/B] The ranger coats themselves in the black from the Shadowfell granting them a bonus to Acrobatics, Sleight of Hand, and Stealth. [B]Wildtalk[/B] The ranger can touch a beast and as long as they remain in contact, the beast can speak and understand any language the ranger can. [B]Wooden Escape[/B] The ranger, when hit by an attack, replaces themselves with plantlife from the Feywild. This causes the attack to miss. [/QUOTE]
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