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General Tabletop Discussion
*Dungeons & Dragons
What is appropriate Ranger Magic
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<blockquote data-quote="Minigiant" data-source="post: 9486741" data-attributes="member: 63508"><p>When the fantasy isn't magical.</p><p></p><p>Fantasy can be scientific such as guns working better than they should. Or realistic elements attributed to different structures like a barbarian being as strong as a giant. Or it can be non-spell supernatural elements</p><p></p><p></p><p></p><p></p><p>Sure. The question is of power vs frequency.</p><p></p><p>Base D&D assumes wish/miracle, ancient dragons, and giant kings, planes lead by demon princes, elemental sultans, lich/death lords, faerie queens, and/or archdevils, and heroes and villains kitted out with magic items in any setting that isn't dead magicwise. Even Dark Sun has people capable of casting 9th level spells or wielding artifacts</p><p></p><p>The frequency of these things can change.</p><p></p><p>A level 15 Ranger is assumed to have to deal with level 15 threats. And in D&D those things typically are high fantasy. They might be rare or they might not cast magic directly but they all are fantastical.</p><p></p><p>If your setting has storm giants who are able to plunge a mountainside in ice and thunder storms, your game has to create a ranger who potentially able to deal with that.</p><p></p><p><em>How they deal with that?</em></p><p>Well that's the point of this threat</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9486741, member: 63508"] When the fantasy isn't magical. Fantasy can be scientific such as guns working better than they should. Or realistic elements attributed to different structures like a barbarian being as strong as a giant. Or it can be non-spell supernatural elements Sure. The question is of power vs frequency. Base D&D assumes wish/miracle, ancient dragons, and giant kings, planes lead by demon princes, elemental sultans, lich/death lords, faerie queens, and/or archdevils, and heroes and villains kitted out with magic items in any setting that isn't dead magicwise. Even Dark Sun has people capable of casting 9th level spells or wielding artifacts The frequency of these things can change. A level 15 Ranger is assumed to have to deal with level 15 threats. And in D&D those things typically are high fantasy. They might be rare or they might not cast magic directly but they all are fantastical. If your setting has storm giants who are able to plunge a mountainside in ice and thunder storms, your game has to create a ranger who potentially able to deal with that. [I]How they deal with that?[/I] Well that's the point of this threat [/QUOTE]
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