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General Tabletop Discussion
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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="haakon1" data-source="post: 8622123" data-attributes="member: 25619"><p>Balance is a game design theory that is a useful for game designers work, but not something I care about as a DM or player in D&D.</p><p></p><p>If the DM & players are more into role playing & story than Char Op (character optimization) or Min-Max, and you stick to the Core Rules for your edition rather than emphasizing the late-in-edition, semi-intentionally overpowered stuff, Balance isn’t a major concern.</p><p></p><p>For example, in the thread about a player who wanted to use a Wish to become a vampire for Char Op, Balance advocates said it was unfair and should not be allowed or it could be allowed but then it must be an NPC.</p><p></p><p>I say, as Mr. Balance isn’t important, say “Yes, and” like an improv troupe - let the player do it, but have it actually change the character, and launch the story in a new direction, to convert the player from thinking DPS to thinking “What’s it like to be a vampire”.</p><p></p><p>Worrying about whether Spike the Vampire, with all his advantages and disadvantages, is better than Willow the Witch or Xander the Fighter, gets in the way of actually having fun playing the character, imho.</p></blockquote><p></p>
[QUOTE="haakon1, post: 8622123, member: 25619"] Balance is a game design theory that is a useful for game designers work, but not something I care about as a DM or player in D&D. If the DM & players are more into role playing & story than Char Op (character optimization) or Min-Max, and you stick to the Core Rules for your edition rather than emphasizing the late-in-edition, semi-intentionally overpowered stuff, Balance isn’t a major concern. For example, in the thread about a player who wanted to use a Wish to become a vampire for Char Op, Balance advocates said it was unfair and should not be allowed or it could be allowed but then it must be an NPC. I say, as Mr. Balance isn’t important, say “Yes, and” like an improv troupe - let the player do it, but have it actually change the character, and launch the story in a new direction, to convert the player from thinking DPS to thinking “What’s it like to be a vampire”. Worrying about whether Spike the Vampire, with all his advantages and disadvantages, is better than Willow the Witch or Xander the Fighter, gets in the way of actually having fun playing the character, imho. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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