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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Professor Murder" data-source="post: 8622136" data-attributes="member: 6991813"><p>So for me, balance in DnD relates to combat and how having 1-2 characters who are significantly more powerful than the rest of the party can throw off encounter design, most of which tends to relate to defensive stats like AC or forms of damage mitigation and the like. So as example, if say the ACs of party members range from say 12 on the low end to 18 or so at the high end, it's not going to be a huge deal. But if say the high end has an AC of 24+, now it is having a deforming effect on encounter design. Either enemies that are meant to reasonably hit the lower AC party members (40-60% of the time is a good ballpark imo) will most likely miss the supertank, or you scale up the accuracy of the enemies to hit Capt Brick, but that means you will almost always hit the lower AC members. I have even made it a point to ask more optimized inclined players to rein in AC creep and to instead work on other avenues of character enrichment, so that encounters can be more enjoyable overall.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 8622136, member: 6991813"] So for me, balance in DnD relates to combat and how having 1-2 characters who are significantly more powerful than the rest of the party can throw off encounter design, most of which tends to relate to defensive stats like AC or forms of damage mitigation and the like. So as example, if say the ACs of party members range from say 12 on the low end to 18 or so at the high end, it's not going to be a huge deal. But if say the high end has an AC of 24+, now it is having a deforming effect on encounter design. Either enemies that are meant to reasonably hit the lower AC party members (40-60% of the time is a good ballpark imo) will most likely miss the supertank, or you scale up the accuracy of the enemies to hit Capt Brick, but that means you will almost always hit the lower AC members. I have even made it a point to ask more optimized inclined players to rein in AC creep and to instead work on other avenues of character enrichment, so that encounters can be more enjoyable overall. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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