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Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Horwath" data-source="post: 8622656" data-attributes="member: 6801299"><p>Balance is always tricky in D&D, that does not mean that we should not try to get it as good as we can.</p><p></p><p>1st, game cannot be balanced around PvP, nor it should be, that is at best a tertiary concern in balance.</p><p></p><p>We have the combat, roleplay and exploration part of the game.</p><p></p><p>Combat is mostly based as we know, on attacks, AC, DCs of spells and some minor skill usage.</p><p></p><p>roleplay/exploration is mostly based on skill usage and so called "ribbon" class features.</p><p></p><p>Now, we come to feats/ASIs. They had an evolution in perception of them in last 8 years:</p><p>from optional to defacto mandatory now. Especially with new UA background options that give one feat and the latest that gives 2 feats.</p><p></p><p>IMHO, feats should be split into combat and non-combat categories, or better, tier 1 and tier 2 feats.</p><p></p><p>A fighter that takes Skilled or skilled expert feat, should not feel like an idiot next to a fighter that takes PAM or HWM or SS or similar feat.</p><p></p><p>Those two categories of feats cannot be balanced between each other so they should be on separate counter(resource pool).</p><p></p><p>If we have those 2 separate, we never have to have the GWM vs. Skilled debate. It simply does not matter.</p><p></p><p>So, getting 2 extra feats at levels 1&4 that are not "top tier" is a good thing for roleplay/exploration part of the game.</p><p>If some of them are half-feats it might even help you with your primary stat.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8622656, member: 6801299"] Balance is always tricky in D&D, that does not mean that we should not try to get it as good as we can. 1st, game cannot be balanced around PvP, nor it should be, that is at best a tertiary concern in balance. We have the combat, roleplay and exploration part of the game. Combat is mostly based as we know, on attacks, AC, DCs of spells and some minor skill usage. roleplay/exploration is mostly based on skill usage and so called "ribbon" class features. Now, we come to feats/ASIs. They had an evolution in perception of them in last 8 years: from optional to defacto mandatory now. Especially with new UA background options that give one feat and the latest that gives 2 feats. IMHO, feats should be split into combat and non-combat categories, or better, tier 1 and tier 2 feats. A fighter that takes Skilled or skilled expert feat, should not feel like an idiot next to a fighter that takes PAM or HWM or SS or similar feat. Those two categories of feats cannot be balanced between each other so they should be on separate counter(resource pool). If we have those 2 separate, we never have to have the GWM vs. Skilled debate. It simply does not matter. So, getting 2 extra feats at levels 1&4 that are not "top tier" is a good thing for roleplay/exploration part of the game. If some of them are half-feats it might even help you with your primary stat. [/QUOTE]
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Community
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What is balance to you, and why do you care (or don't)?
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