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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="payn" data-source="post: 8622765" data-attributes="member: 90374"><p>There are some musicians who play to a masters proficiency even live. I have heard bands take the first 30 seconds from a live recording in Milwaukee and than the next 30 seconds from Miami and it sounds identical to the album. I have heard folks in the audience at concerts arguing about if the band is on or not and how the physics of sound carrying in the room changes perception on when a note is actually played. </p><p></p><p>So, I am sort of with you on the analogy here, but different musicians and fans have different expectations. I am definitely an in the <strong>moment</strong> kind of music lover. I can appreciate prog music and such, but its not where my love is. I want to feel the experience, not intuit it. I have similar expectations from RPGs. I like design to start from a place of balance. A north star for me as GM to guide my playing. Though, I like room for improvisation too. Some games are too tightly designed to allow for me to do this. Others, have so little guidance that it is really up to the experience the game is trying to provide on whether or not I find it balanced. </p><p></p><p>That is all about my experience and preference though. A definition is a game that produces fair outcomes based on its ruleset. I only care in so much as that the game provides the experience I want from it. Sometimes the balance, or lack there of, gets in the way of an experience. So, thats what is important to me. I know folks out there that cant enjoy a game that isnt balanced like the folks arguing about the musician's timing during a concert. I'm not on that level of balance requirement, but I can appreciate it for folks who are.</p></blockquote><p></p>
[QUOTE="payn, post: 8622765, member: 90374"] There are some musicians who play to a masters proficiency even live. I have heard bands take the first 30 seconds from a live recording in Milwaukee and than the next 30 seconds from Miami and it sounds identical to the album. I have heard folks in the audience at concerts arguing about if the band is on or not and how the physics of sound carrying in the room changes perception on when a note is actually played. So, I am sort of with you on the analogy here, but different musicians and fans have different expectations. I am definitely an in the [B]moment[/B] kind of music lover. I can appreciate prog music and such, but its not where my love is. I want to feel the experience, not intuit it. I have similar expectations from RPGs. I like design to start from a place of balance. A north star for me as GM to guide my playing. Though, I like room for improvisation too. Some games are too tightly designed to allow for me to do this. Others, have so little guidance that it is really up to the experience the game is trying to provide on whether or not I find it balanced. That is all about my experience and preference though. A definition is a game that produces fair outcomes based on its ruleset. I only care in so much as that the game provides the experience I want from it. Sometimes the balance, or lack there of, gets in the way of an experience. So, thats what is important to me. I know folks out there that cant enjoy a game that isnt balanced like the folks arguing about the musician's timing during a concert. I'm not on that level of balance requirement, but I can appreciate it for folks who are. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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