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General Tabletop Discussion
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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8622969" data-attributes="member: 6921763"><p>For our 5e games, balance means sharing the spotlight. And by spotlight, I mean giving each player the opportunity to play their character in the way they see fit (conforming to the basics of the social contract, of course) regardless of how flashy or heroic the action is. IME, it's very achievable for a DM - and indeed the other players at the table - to make sure each player gets a chance to describe how their PC thinks/acts/talks whether the scene is combat, social interaction, exploration, or some combination of those. The 5e mechanical "balance" between PCs is not something we focus on in our games in which the party is cooperatively trying to achieve some goal(s) and the challenges presented vary in difficulty. We play with a large pool of characters which results in parties with a mixed assortment of PC levels. Some additional creativity is helpful: for example, against a foe that was immune to non-magical damage, the 2nd level ranger used her turn to <em>carry </em>the 8th level ranger's beast companion closer to the enemy so the beast could then successfully reach the enemy and get off its magical attack on its turn. Rather than despair at the perceived lack of usefulness for their low level PC in the encounter, the player came up with a clever team play that everyone appreciated - really what amounted to one of the plays of the night in that it was among the most memorable and fun for the group.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8622969, member: 6921763"] For our 5e games, balance means sharing the spotlight. And by spotlight, I mean giving each player the opportunity to play their character in the way they see fit (conforming to the basics of the social contract, of course) regardless of how flashy or heroic the action is. IME, it's very achievable for a DM - and indeed the other players at the table - to make sure each player gets a chance to describe how their PC thinks/acts/talks whether the scene is combat, social interaction, exploration, or some combination of those. The 5e mechanical "balance" between PCs is not something we focus on in our games in which the party is cooperatively trying to achieve some goal(s) and the challenges presented vary in difficulty. We play with a large pool of characters which results in parties with a mixed assortment of PC levels. Some additional creativity is helpful: for example, against a foe that was immune to non-magical damage, the 2nd level ranger used her turn to [I]carry [/I]the 8th level ranger's beast companion closer to the enemy so the beast could then successfully reach the enemy and get off its magical attack on its turn. Rather than despair at the perceived lack of usefulness for their low level PC in the encounter, the player came up with a clever team play that everyone appreciated - really what amounted to one of the plays of the night in that it was among the most memorable and fun for the group. [/QUOTE]
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