Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ondath" data-source="post: 8622990" data-attributes="member: 7031770"><p>To me, balance is less science and more art. An encounter feels balanced when it poses sufficient difficulty compared to its stakes. With that said, I don't balance my encounters around the party's abilities, but around the world's expectations. Each "leg" of a challenge exists at its own tier, where each tier's encounters are balanced around challenging a 4-person party of a specific level. The first tier was balanced around 4 players of Level 2, the second was around 4 players of Level 4, the next one was 4 players of Level 7, and so on. Changing to this style from trying to balance everything around my own party has had a few benefits:</p><ul> <li data-xf-list-type="ul">The world feels a bit more believable, with a Gygaxian naturalism-like evolution hierarchy of monster and faction strengths. If the party messes up and angers a dragon that's 2 tiers above them, that's their problem. But I do try and telegraph the danger in these cases before the party would inevitably lose. But if the party makes up their mind to tackle the bigger threat and somehow still win, they get much bigger rewards.</li> <li data-xf-list-type="ul">The fact that I don't balance around the party's current level but specific levels also had the effect of giving encounter difficulty some ebb-and-flow in each tier. If the party is dealing with an evil group that's a Tier 3 (balanced around Level 7) threat when they're Level 6, the encounters first feel a bit difficult. When they get to Level 7, they feel like they're a match to the enemies, When the party hits Level 8, they can really flex on their enemies and get to feel cool. When they hit Level 9 and search for new adventures, new threats are balanced around level 10, so the flow of difficulty starts anew.</li> <li data-xf-list-type="ul">A5E's Challenge Rating system is insanely easy with this system. When I want to create a Tier 3 encounter, I know I'll make a Medium encounter for 4 Level 7 PCs. That means the monsters in that encounter should have a total CR of 9 or 10. I grab whichever monsters fit that bill and my encounter is ready. It's super simple.</li> </ul><p></p><p>This is not a perfect system, and my party does clown on some encounters that I was hoping would challenge them sometimes. But they get to do that because they played smart, and I'd be a bad DM if I didn't let them get the rewards for their good play.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8622990, member: 7031770"] To me, balance is less science and more art. An encounter feels balanced when it poses sufficient difficulty compared to its stakes. With that said, I don't balance my encounters around the party's abilities, but around the world's expectations. Each "leg" of a challenge exists at its own tier, where each tier's encounters are balanced around challenging a 4-person party of a specific level. The first tier was balanced around 4 players of Level 2, the second was around 4 players of Level 4, the next one was 4 players of Level 7, and so on. Changing to this style from trying to balance everything around my own party has had a few benefits: [LIST] [*]The world feels a bit more believable, with a Gygaxian naturalism-like evolution hierarchy of monster and faction strengths. If the party messes up and angers a dragon that's 2 tiers above them, that's their problem. But I do try and telegraph the danger in these cases before the party would inevitably lose. But if the party makes up their mind to tackle the bigger threat and somehow still win, they get much bigger rewards. [*]The fact that I don't balance around the party's current level but specific levels also had the effect of giving encounter difficulty some ebb-and-flow in each tier. If the party is dealing with an evil group that's a Tier 3 (balanced around Level 7) threat when they're Level 6, the encounters first feel a bit difficult. When they get to Level 7, they feel like they're a match to the enemies, When the party hits Level 8, they can really flex on their enemies and get to feel cool. When they hit Level 9 and search for new adventures, new threats are balanced around level 10, so the flow of difficulty starts anew. [*]A5E's Challenge Rating system is insanely easy with this system. When I want to create a Tier 3 encounter, I know I'll make a Medium encounter for 4 Level 7 PCs. That means the monsters in that encounter should have a total CR of 9 or 10. I grab whichever monsters fit that bill and my encounter is ready. It's super simple. [/LIST] This is not a perfect system, and my party does clown on some encounters that I was hoping would challenge them sometimes. But they get to do that because they played smart, and I'd be a bad DM if I didn't let them get the rewards for their good play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
Top