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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Lanefan" data-source="post: 8623217" data-attributes="member: 29398"><p>This is a very good point. The question then becomes, should that opportunity to contribute exist <strong>all the time</strong>, or wax and wane as different phases of the game (exploration, combat, social, etc.) occur?</p><p></p><p>Pure balance advocates sometimes come across as saying everyone should ideally be able to contribute equally all the time, no matter what's going on in the game.</p><p></p><p>To that I say hogwash. As long as the overall total ability to contribute ends up vaguely equal, I see no problem with that opportunity coming in batches: combat characters contribute most in combat, sneaky characters contribute most in scouting and intrigue, social characters contribute most in roleplay moments, and so forth. But note that I specifically say contribute <strong>most</strong>, not contribute only; characters of different types can IME always find a way to contribute if their players wants them to.</p><p></p><p>I'd prefer to read this as "contribute to the game". Oftentimes IME the actions of one or more non-team-player characters provide the best moments of the session! They might not be doing much for the team but they're sure as hell contributing to the game, and that's what matters.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8623217, member: 29398"] This is a very good point. The question then becomes, should that opportunity to contribute exist [B]all the time[/B], or wax and wane as different phases of the game (exploration, combat, social, etc.) occur? Pure balance advocates sometimes come across as saying everyone should ideally be able to contribute equally all the time, no matter what's going on in the game. To that I say hogwash. As long as the overall total ability to contribute ends up vaguely equal, I see no problem with that opportunity coming in batches: combat characters contribute most in combat, sneaky characters contribute most in scouting and intrigue, social characters contribute most in roleplay moments, and so forth. But note that I specifically say contribute [B]most[/B], not contribute only; characters of different types can IME always find a way to contribute if their players wants them to. I'd prefer to read this as "contribute to the game". Oftentimes IME the actions of one or more non-team-player characters provide the best moments of the session! They might not be doing much for the team but they're sure as hell contributing to the game, and that's what matters. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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