Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8623644" data-attributes="member: 6790260"><p>Good luck. The designers themselves don't want that world. They haven't wanted it for over 20 years. I would argue they haven't wanted it since at least 2nd edition.</p><p></p><p>You are asking for a thing that D&D, as made by the people who make it, and as sought out by an extremely influential and demonstrably successful vocal minority, has not been and is not likely to ever be.</p><p></p><p>One option is, of course, to sustain the call for these features despite the vocal pro-caster minority and (likely subconscious) pro-caster bias among the designers. This strategy has thus far failed to produce any headway at all, except during 4e, and that was because someone actively trying to reduce the power of spellcasters was at the helm and constantly fighting a rearguard action against persistent backslide. The only major new limit on caster power in the past 40 years (as opposed to the steady removal of such limits) has been in the form of Concentration, and even that isn't as significant as it could (or, IMO, should) be.</p><p></p><p>The other option is to accept that we will never put this genie back in the bottle. Powerful casters are here to stay, and the designers simply do not want to take that away. We can then either shrug and say "well, guess it just sucks to not be a full caster," or we can work to bring up the power level of non-casters yet further and to extend (to what limited extent we can) the limitations on caster power and flexibility, especially in the domain of setting the expectations of when and how often the party takes a break.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8623644, member: 6790260"] Good luck. The designers themselves don't want that world. They haven't wanted it for over 20 years. I would argue they haven't wanted it since at least 2nd edition. You are asking for a thing that D&D, as made by the people who make it, and as sought out by an extremely influential and demonstrably successful vocal minority, has not been and is not likely to ever be. One option is, of course, to sustain the call for these features despite the vocal pro-caster minority and (likely subconscious) pro-caster bias among the designers. This strategy has thus far failed to produce any headway at all, except during 4e, and that was because someone actively trying to reduce the power of spellcasters was at the helm and constantly fighting a rearguard action against persistent backslide. The only major new limit on caster power in the past 40 years (as opposed to the steady removal of such limits) has been in the form of Concentration, and even that isn't as significant as it could (or, IMO, should) be. The other option is to accept that we will never put this genie back in the bottle. Powerful casters are here to stay, and the designers simply do not want to take that away. We can then either shrug and say "well, guess it just sucks to not be a full caster," or we can work to bring up the power level of non-casters yet further and to extend (to what limited extent we can) the limitations on caster power and flexibility, especially in the domain of setting the expectations of when and how often the party takes a break. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
Top