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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8623651" data-attributes="member: 6790260"><p>Well, I was one of those people during 3e. I genuinely thought the game was for me, but that it just had a few wrinkles. That it had a great overall balance concept and just struggled with particulars, so if I just kept working on it, if I talked with my DMs enough, if I could just find the right house rule or homebrew class tweaks or alternate class features, then the game would be excellent and I could just relax and play as I liked.</p><p></p><p>Something like eight or nine years of doing that simply, straight-up failed. The dissatisfaction never went away. I was always struggling, and as I now know, it was because I legit did not see the gap between what I <em>thought</em> I wanted and what I <em>actually</em> wanted. A gap that none of my DMs, nor any of my friends, saw either, because none of us had seen what the alternative was or could be.</p><p></p><p></p><p>Oh, I'm sure that would be a big help. What I've seen of it looks decent.</p><p></p><p>The big problem there is that it's not official, and in my experience, 5e DMs are so completely opposed to the use of non-official rules (proposed by players, that is; DM non-official rules are The Best Thing Ever™, natch) that 75% of the time it isn't even worth the time to ask for them, and the remaining 25% of the time they'll say they'll think about it, and may on rare occasions <em>actually</em> do so, but they'll never actually <em>approve</em> it.</p><p></p><p>I spent six months trying to find any game that wasn't ultra hardcore so I could playtest my homebrew Silver Pyromancer PrC. I had exactly two DMs do more than briefly consider it. None of them actually accepted it, and I was not selected to play in any of their games.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8623651, member: 6790260"] Well, I was one of those people during 3e. I genuinely thought the game was for me, but that it just had a few wrinkles. That it had a great overall balance concept and just struggled with particulars, so if I just kept working on it, if I talked with my DMs enough, if I could just find the right house rule or homebrew class tweaks or alternate class features, then the game would be excellent and I could just relax and play as I liked. Something like eight or nine years of doing that simply, straight-up failed. The dissatisfaction never went away. I was always struggling, and as I now know, it was because I legit did not see the gap between what I [I]thought[/I] I wanted and what I [I]actually[/I] wanted. A gap that none of my DMs, nor any of my friends, saw either, because none of us had seen what the alternative was or could be. Oh, I'm sure that would be a big help. What I've seen of it looks decent. The big problem there is that it's not official, and in my experience, 5e DMs are so completely opposed to the use of non-official rules (proposed by players, that is; DM non-official rules are The Best Thing Ever™, natch) that 75% of the time it isn't even worth the time to ask for them, and the remaining 25% of the time they'll say they'll think about it, and may on rare occasions [I]actually[/I] do so, but they'll never actually [I]approve[/I] it. I spent six months trying to find any game that wasn't ultra hardcore so I could playtest my homebrew Silver Pyromancer PrC. I had exactly two DMs do more than briefly consider it. None of them actually accepted it, and I was not selected to play in any of their games. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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