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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Lanefan" data-source="post: 8623713" data-attributes="member: 29398"><p>This one isn't all that important to me - I don't really care how well people think I can play something, I care more about what the character can do in the fiction...which leads to...</p><p></p><p>...this, which is the key thing of all key things! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But it's not just having the ability, it's having the willingness. Pulling off play-of-the-game type moments often involves one's character taking on a pretty high degree of risk...and if the dice don't co-operate it can bite you hard (says he, who has lost many a character* via attempting play-of-the-game type actions and failing dismally). So, not for the faint of heart or the risk-averse; and an ongoing pet peeve of mine is that more players don't try as hard for these moments as I do.</p><p></p><p>* - and class here is almost irrelevant. I can try to fashion play of the game moments with any class of character, given the opportunity.</p><p></p><p>Having played many a Fighter I can assure you that Fighters can shine pretty bright even when the Wizard is going full blast.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8623713, member: 29398"] This one isn't all that important to me - I don't really care how well people think I can play something, I care more about what the character can do in the fiction...which leads to... ...this, which is the key thing of all key things! :) But it's not just having the ability, it's having the willingness. Pulling off play-of-the-game type moments often involves one's character taking on a pretty high degree of risk...and if the dice don't co-operate it can bite you hard (says he, who has lost many a character* via attempting play-of-the-game type actions and failing dismally). So, not for the faint of heart or the risk-averse; and an ongoing pet peeve of mine is that more players don't try as hard for these moments as I do. * - and class here is almost irrelevant. I can try to fashion play of the game moments with any class of character, given the opportunity. Having played many a Fighter I can assure you that Fighters can shine pretty bright even when the Wizard is going full blast. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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