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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8623823" data-attributes="member: 67338"><p>yup every edition except 4th has buffed the wizard in some way (even if they roll back in others...weather that equals is a matter of opinions)</p><p></p><p>I would even argue if we had 2e style wizards (and spells with drawbacks ala 2e) mixed with a modfied concentration (but only slightly modified) with 4e fighter/rogue/warlord classes (names don't matter... you can even make the base fighter the slayer and the phb fighter be optional) with EVERYONE front loading HP but overall having less of them, you could make a GREAT 6e.</p><p></p><p>(my idea for less hp has even been repeated on here, but make all HD 1 less then 5e, so d4,d6,d8 as the go to with barbarians being the outlier and getting to keep the d12... no one getting d10s) give everyone 3hd at first level then get +1hd at odd levels only, and no Con bonus at all to HPs. at even levels you get a set amount +1 +2 or +3. so a 20th level fighter would have 12d8+30 hp (42-126 but if you max 1st level that is 63-126 with average 95) and monster ALSO haveing less HP... keep HD instead of Healing Surges... but you DO add con mod to HD spent. Make 3/4 of healing spells work off HD (so healing word is let them spend a HD+1d4, but cure wounds is heal AS IF they spent a HD, healing potions however give the option of get 1d4 OR spend a HD your choice)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8623823, member: 67338"] yup every edition except 4th has buffed the wizard in some way (even if they roll back in others...weather that equals is a matter of opinions) I would even argue if we had 2e style wizards (and spells with drawbacks ala 2e) mixed with a modfied concentration (but only slightly modified) with 4e fighter/rogue/warlord classes (names don't matter... you can even make the base fighter the slayer and the phb fighter be optional) with EVERYONE front loading HP but overall having less of them, you could make a GREAT 6e. (my idea for less hp has even been repeated on here, but make all HD 1 less then 5e, so d4,d6,d8 as the go to with barbarians being the outlier and getting to keep the d12... no one getting d10s) give everyone 3hd at first level then get +1hd at odd levels only, and no Con bonus at all to HPs. at even levels you get a set amount +1 +2 or +3. so a 20th level fighter would have 12d8+30 hp (42-126 but if you max 1st level that is 63-126 with average 95) and monster ALSO haveing less HP... keep HD instead of Healing Surges... but you DO add con mod to HD spent. Make 3/4 of healing spells work off HD (so healing word is let them spend a HD+1d4, but cure wounds is heal AS IF they spent a HD, healing potions however give the option of get 1d4 OR spend a HD your choice) [/QUOTE]
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Community
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*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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