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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8624034" data-attributes="member: 31506"><p>It might be worth noting that RIFTS, the poster child for imbalance, where you could play a dragon or a hobo, has a pretty sweet spot in the Savage Worlds edition, where the mundanes basically start at 11th level, and every level is essentially the same amount of xp, so they're always ahead. A friend made a vagabond who was carrying a dragon egg, and played it until he wanted the egg to hatch and take over playing the dragon, and felt like the vagabond may have been more powerful. What a time to be alive!</p><p></p><p>"Mundanes" also get cyberware, which inflicts penalties on casting rolls, adds a lot of oomph. D&D could play with it's attunement process to achieve something similar, but that would require actually giving some measure of control over equipment to the players again so that the attunement cap is actually meaningful. Let casters attune 1 item, half casters 3, martials unlimited. Greatly expand the benefits of attunement. Let martials make magic items, or simply have the items <em>become</em> magical because individuals of power wield them. You hear tales of "this was the blade of Thongor the Mighty that slew 40 men at the battle of Haknslash!", not "Nerdlinger Maximus sat in a tower for 2 weeks and made this sword they would never use".</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8624034, member: 31506"] It might be worth noting that RIFTS, the poster child for imbalance, where you could play a dragon or a hobo, has a pretty sweet spot in the Savage Worlds edition, where the mundanes basically start at 11th level, and every level is essentially the same amount of xp, so they're always ahead. A friend made a vagabond who was carrying a dragon egg, and played it until he wanted the egg to hatch and take over playing the dragon, and felt like the vagabond may have been more powerful. What a time to be alive! "Mundanes" also get cyberware, which inflicts penalties on casting rolls, adds a lot of oomph. D&D could play with it's attunement process to achieve something similar, but that would require actually giving some measure of control over equipment to the players again so that the attunement cap is actually meaningful. Let casters attune 1 item, half casters 3, martials unlimited. Greatly expand the benefits of attunement. Let martials make magic items, or simply have the items [I]become[/I] magical because individuals of power wield them. You hear tales of "this was the blade of Thongor the Mighty that slew 40 men at the battle of Haknslash!", not "Nerdlinger Maximus sat in a tower for 2 weeks and made this sword they would never use". [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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