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*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Lanefan" data-source="post: 8624378" data-attributes="member: 29398"><p>You hit an example of a case where 5% odds are too high later in the same paragraph - well done! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To wit, the idea of everyone being able to try something at low-but-variable odds that a class can do much better as a class feature. Take bars-gates. 5% chance is far too high for most ordinary people other than those with particularly high Strength; 0% is too low (and also defeats the purpose), and 0.25%* is both too low in most cases and not variable enough in any case to account for the character's Strength. A simple low-is-good d%, where one's odds are a flat 1% per 3 points of Strength, is simple and works well enough for rock and roll.</p><p></p><p>* - I think this is the % odds of rolling two 1s on d20 with disadvantage, feel free to correct me if I'm wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8624378, member: 29398"] You hit an example of a case where 5% odds are too high later in the same paragraph - well done! :) To wit, the idea of everyone being able to try something at low-but-variable odds that a class can do much better as a class feature. Take bars-gates. 5% chance is far too high for most ordinary people other than those with particularly high Strength; 0% is too low (and also defeats the purpose), and 0.25%* is both too low in most cases and not variable enough in any case to account for the character's Strength. A simple low-is-good d%, where one's odds are a flat 1% per 3 points of Strength, is simple and works well enough for rock and roll. * - I think this is the % odds of rolling two 1s on d20 with disadvantage, feel free to correct me if I'm wrong. :) [/QUOTE]
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