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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="gamerprinter" data-source="post: 8624531" data-attributes="member: 50895"><p>Well I'm a small TTRPG publisher, and mostly encountering balance in the development of my Kaidan setting of Japanese Horror (PFRPG). The bottomline is that a general consensus of 3.5 third party publishers have a bad reputation with many instances of balance tossed completely out the window coming out with new kinds of wahoo to break the game - not in every case, mind you, there was some great 3PP then, but enough bad instances to give 3PP a bad name. I never developed for 3.5, my first time entering the publishing arena was during Pathfinder 1.0 original days. In my experience most 3PP for Pathfinder are like me overly consumed with creating content that is balanced. When building an archetype or new class, it was critical that while it appears fun to use, it isn't somehow imbalanced compared to existing archetypes and classes. If choosing between the existing classes and your new class, automatically prefers your new class... it's probably not balanced. I would sometimes shoot for underwhelming abilities vs. overwhelming abilities in making ability choices for my archetype builds. So balance in a general sense is a requirement in game design, in my opinion. I don't have an opinion on the subject from a GM/Player point of view, only from a designer's.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8624531, member: 50895"] Well I'm a small TTRPG publisher, and mostly encountering balance in the development of my Kaidan setting of Japanese Horror (PFRPG). The bottomline is that a general consensus of 3.5 third party publishers have a bad reputation with many instances of balance tossed completely out the window coming out with new kinds of wahoo to break the game - not in every case, mind you, there was some great 3PP then, but enough bad instances to give 3PP a bad name. I never developed for 3.5, my first time entering the publishing arena was during Pathfinder 1.0 original days. In my experience most 3PP for Pathfinder are like me overly consumed with creating content that is balanced. When building an archetype or new class, it was critical that while it appears fun to use, it isn't somehow imbalanced compared to existing archetypes and classes. If choosing between the existing classes and your new class, automatically prefers your new class... it's probably not balanced. I would sometimes shoot for underwhelming abilities vs. overwhelming abilities in making ability choices for my archetype builds. So balance in a general sense is a requirement in game design, in my opinion. I don't have an opinion on the subject from a GM/Player point of view, only from a designer's. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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