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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8625224" data-attributes="member: 67338"><p>I will say that for every improvement d20/3e brought it brought regressions too. "I take 2 steps forward then 3 steps back" but yeah. I can see where MOST of it was intended to help.</p><p></p><p>but I want to pull one part out of context, even though I agree overall</p><p></p><p>it isn't REALLY that they don't want an item... it's that they don't want it to be under DM control.</p><p></p><p>Warlocks can get there power from an item... and it is one of the classes I see the most. Artificers while not as popular show there is some call for a 'magic item class'.</p><p></p><p>the problem is this. if tomorrow I sit down and draw up a character that is supposed to be like sherlock homes (we will say I am building as a rogue) and I play 3 sessions leveling to 3rd, take my subclass, then in game 4 or 5 find a magic ring that through my will power can have multi effects (Mage hand, eldritch blast, message, and shield) at the costs of charges... but I don't know how to recharge it. and I hold onto it and use a few charges until game 9 or 10 (now almost level 5) I find a battery that I can use to regain charges during a short or long rest... I wont mind. My sherlock homes found a green lantern ring and I am very happy with it.</p><p></p><p>if however I sit down and draw up a character that is going to be a sorcerer and almost all of her powers will come from her cosmic rod/staff and the DM tells me I will get that item in game... and I have earn/find it... I will NOT be happy. My star girl just isn't very stargirl without the cosmic rod.</p><p></p><p>If I can design a green lantern and play it without the DM needing to give me the ring that's cool. If I GET a GL ring random though it wont feel 'bad'</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8625224, member: 67338"] I will say that for every improvement d20/3e brought it brought regressions too. "I take 2 steps forward then 3 steps back" but yeah. I can see where MOST of it was intended to help. but I want to pull one part out of context, even though I agree overall it isn't REALLY that they don't want an item... it's that they don't want it to be under DM control. Warlocks can get there power from an item... and it is one of the classes I see the most. Artificers while not as popular show there is some call for a 'magic item class'. the problem is this. if tomorrow I sit down and draw up a character that is supposed to be like sherlock homes (we will say I am building as a rogue) and I play 3 sessions leveling to 3rd, take my subclass, then in game 4 or 5 find a magic ring that through my will power can have multi effects (Mage hand, eldritch blast, message, and shield) at the costs of charges... but I don't know how to recharge it. and I hold onto it and use a few charges until game 9 or 10 (now almost level 5) I find a battery that I can use to regain charges during a short or long rest... I wont mind. My sherlock homes found a green lantern ring and I am very happy with it. if however I sit down and draw up a character that is going to be a sorcerer and almost all of her powers will come from her cosmic rod/staff and the DM tells me I will get that item in game... and I have earn/find it... I will NOT be happy. My star girl just isn't very stargirl without the cosmic rod. If I can design a green lantern and play it without the DM needing to give me the ring that's cool. If I GET a GL ring random though it wont feel 'bad' [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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