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General Tabletop Discussion
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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="James Gasik" data-source="post: 8625265" data-attributes="member: 6877472"><p>You are one hundred percent correct. From the very beginning, magic items were a patch to keep higher level non-casters relevant. The intelligent magic sword with it's host of abilities was presented as exactly such a boon for a Fighter. And with more ASI's, I would think it's obvious that Feats are a patch for them as well.</p><p></p><p>It comes down to people who felt that making magic items player facing "forced" DM's to use them when they didn't want to, or worse, let players have the exact items they desired, and that's not how they wanted to play. So WotC said "hey look, the game runs with out them, wink, wink!". And even if you use them, you can also optionally limit how many someone can have!</p><p></p><p>And did the same thing with Feats, since old school gamers never cared for them, even though other things to do with weapon proficiencies was in 2e from the Fighter's Handbook on. Because maybe they didn't want the plethora of Feats. </p><p></p><p>And look at what WotC has done since. They've still made barely any Feats, but make tons of spells, because <strong>nobody demanded spells be optional</strong>, and in fact, some of the loudest voices raised against 4e were people saying the Wizard didn't feel magical anymore!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8625265, member: 6877472"] You are one hundred percent correct. From the very beginning, magic items were a patch to keep higher level non-casters relevant. The intelligent magic sword with it's host of abilities was presented as exactly such a boon for a Fighter. And with more ASI's, I would think it's obvious that Feats are a patch for them as well. It comes down to people who felt that making magic items player facing "forced" DM's to use them when they didn't want to, or worse, let players have the exact items they desired, and that's not how they wanted to play. So WotC said "hey look, the game runs with out them, wink, wink!". And even if you use them, you can also optionally limit how many someone can have! And did the same thing with Feats, since old school gamers never cared for them, even though other things to do with weapon proficiencies was in 2e from the Fighter's Handbook on. Because maybe they didn't want the plethora of Feats. And look at what WotC has done since. They've still made barely any Feats, but make tons of spells, because [B]nobody demanded spells be optional[/B], and in fact, some of the loudest voices raised against 4e were people saying the Wizard didn't feel magical anymore! [/QUOTE]
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