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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8625737" data-attributes="member: 67338"><p>I find myself agreeing more and more with this idea. Some scaling I can see... maybe I will make a house rule thread.</p><p></p><p>Imagine Eldritch blast remains the same (so 1d10 new attacks at 5,11,17) the straight damage ones (toll dead and firebolt) loose the 5th and 17th level scaleing so they are 1d8/1d12 2d8/2d12 and 1d10/2d10 to keep them from being too wasted but that also means they never overtake 1st level spells. the others that get effects (ray of frost, chill touch, I can't remember them all) instead scale a die code at 11th... so one that does 1d8+effect at 1st level will deal 1d10+ effect at level 11 (when firebolt is doing 2d10) in this case I might even say at 5th you add your stat mod to all of them... let me run some math</p><p></p><p>[SPOILER="some basic math"]fighter 1 1d8+3 (4-11 avg 7.5)</p><p>fighter 5 1d8+4+1d8+4 (10-24 avg 17)</p><p>fighter 11 1d8+5+1d8+5+1d8+5 (18-39 avg 28.5)</p><p>fighter 17 1d8+5+1d8+5+1d8+5+1d8+5 (24-52 avg 32)</p><p></p><p>warlock same exact</p><p></p><p>wizard damage</p><p>1st 1d10 (1-10 avg 5.5)</p><p>5th 1d10+4 (5-14 avg 9.5)</p><p>11th 2d10+5 (7-25 avg 16)</p><p></p><p>wizard effect</p><p>1st 1d8 (1-8 avg 4.5)</p><p>5th 1d8+4 (5-12 avg 8.5)</p><p>11th 2d8+5 (7-21 avg 14)</p><p></p><p>bard VM</p><p>1st 1d4 (1-4 avg 2.5)</p><p>5th 1d4+4 (5-8 avg 6.5)</p><p>11th 2d4+5 (7-13 avg 10)[/SPOILER]</p><p></p><p>edit: I should do 1st level spells too but save 1/2 and tasha laugh are too good to calculate right... and that is before ALWAYS good options like shield... I will say I think Detect Magic should be a cantrip for wizard/sorcerer (and keep the invocation so warlocks CAN do so too)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8625737, member: 67338"] I find myself agreeing more and more with this idea. Some scaling I can see... maybe I will make a house rule thread. Imagine Eldritch blast remains the same (so 1d10 new attacks at 5,11,17) the straight damage ones (toll dead and firebolt) loose the 5th and 17th level scaleing so they are 1d8/1d12 2d8/2d12 and 1d10/2d10 to keep them from being too wasted but that also means they never overtake 1st level spells. the others that get effects (ray of frost, chill touch, I can't remember them all) instead scale a die code at 11th... so one that does 1d8+effect at 1st level will deal 1d10+ effect at level 11 (when firebolt is doing 2d10) in this case I might even say at 5th you add your stat mod to all of them... let me run some math [SPOILER="some basic math"]fighter 1 1d8+3 (4-11 avg 7.5) fighter 5 1d8+4+1d8+4 (10-24 avg 17) fighter 11 1d8+5+1d8+5+1d8+5 (18-39 avg 28.5) fighter 17 1d8+5+1d8+5+1d8+5+1d8+5 (24-52 avg 32) warlock same exact wizard damage 1st 1d10 (1-10 avg 5.5) 5th 1d10+4 (5-14 avg 9.5) 11th 2d10+5 (7-25 avg 16) wizard effect 1st 1d8 (1-8 avg 4.5) 5th 1d8+4 (5-12 avg 8.5) 11th 2d8+5 (7-21 avg 14) bard VM 1st 1d4 (1-4 avg 2.5) 5th 1d4+4 (5-8 avg 6.5) 11th 2d4+5 (7-13 avg 10)[/SPOILER] edit: I should do 1st level spells too but save 1/2 and tasha laugh are too good to calculate right... and that is before ALWAYS good options like shield... I will say I think Detect Magic should be a cantrip for wizard/sorcerer (and keep the invocation so warlocks CAN do so too) [/QUOTE]
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