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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Helldritch" data-source="post: 8626054" data-attributes="member: 6855114"><p>Not a bad idea, a very bad idea IMO.</p><p>If you go this way, spells must upgrade with levels and with spell slots.</p><p>In addition, the at-will cantrips removed a lot of spell slots from the casters, these would need to be restored to a higher number to simply not gimp the casters. It was a big trade off to have cantrip being barely under melee attacks (save for Eldritch blast) because with martial attack, the martial gets to add his stat bonus with every single attacks, not so with a cantrip (save Eldritch blast... again).</p><p>This would bring back spell interruption as must in the rules. The removal of concentrations would also be necessary. In other words, a lot of rework for little benefits. Because restoring these, would simply allow casters to Nova even more than what they can do and would encourage the 5MWD even more.</p><p>Martials seems a bit lacking, but it is always in games where the 6-8 encounters per day guidelines are not met. </p><p></p><p>For the pure narrative play style that so many seem to like; these guidelines are a bane as they can break the narrative. </p><p></p><p>For those in the middle (like me) it simply takes experience as a DM to include these guidelines into a cohesive narrative.</p><p></p><p>For the pure lovers of combats, they have no problems at all to reach the 6-8 encounters, in fact, they occasionally go a bit beyond these numbers (I know at least one group that does that. RP is really low, but combat... ho boy...).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8626054, member: 6855114"] Not a bad idea, a very bad idea IMO. If you go this way, spells must upgrade with levels and with spell slots. In addition, the at-will cantrips removed a lot of spell slots from the casters, these would need to be restored to a higher number to simply not gimp the casters. It was a big trade off to have cantrip being barely under melee attacks (save for Eldritch blast) because with martial attack, the martial gets to add his stat bonus with every single attacks, not so with a cantrip (save Eldritch blast... again). This would bring back spell interruption as must in the rules. The removal of concentrations would also be necessary. In other words, a lot of rework for little benefits. Because restoring these, would simply allow casters to Nova even more than what they can do and would encourage the 5MWD even more. Martials seems a bit lacking, but it is always in games where the 6-8 encounters per day guidelines are not met. For the pure narrative play style that so many seem to like; these guidelines are a bane as they can break the narrative. For those in the middle (like me) it simply takes experience as a DM to include these guidelines into a cohesive narrative. For the pure lovers of combats, they have no problems at all to reach the 6-8 encounters, in fact, they occasionally go a bit beyond these numbers (I know at least one group that does that. RP is really low, but combat... ho boy...). [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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