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*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Helldritch" data-source="post: 8626134" data-attributes="member: 6855114"><p>I once posted an indepth comparison of a 20th level 1ed wizard and a 5ed one. The 1ed can easily achieve double the damage output without magical items. If you add magical items, the 1ed can more than tripple what the 5ed can do. And this is without cantrips. Cantrips are great as they lowered the power of casters quite a bit but gave them more to do than throw a dagger or darts in the low levels. The 6-8 encounters per day just make it so that casters must rely on cantrips most of the time. And cantrips are doing a lot less damage at mid and high level than a corresponding multi melee attacking fighter at mid and levels. The less encounters you have, the more the casters become unbalanced. This is mathematically sound as the game was built around that assumption.</p><p></p><p></p><p>And?????? What's the point in saying that? Everyone knows that. That has been the strength of casters from the begining. </p><p></p><p></p><p>IF you remove cantrips, yes.</p><p></p><p></p><p>A flexibility no non casters need. Gold is there to buy these if needed. Languages are a thing too. Pick one different per character and you should be good.</p><p></p><p></p><p>Are you jealous of casters or what? They got higher HP and thus better survivability. They lost in damage potential in the process but kept their versatility... By boosting their HP, WoTC created an imbalance. To restore the balance, just give them 1d4hp per level. </p><p></p><p></p><p>Hear me out. This is radical. Very radical. Yes, they must be more versatile with their spells than what martials are. What martials really need, is a bit more skills. Nothing else.</p><p></p><p></p><p>Nah... If you remove the 5mwd and apply the 6-8 encounters per day, casters must rely on their cantrips (which do less damage than the same attack by a martial). Try it, this is what I see in my games. Most caster use about 3 to 5 cantrips per fights (which lasts around 5 to 8 rounds in average. </p><p></p><p>An all caster team? This is an invitation for beholders and high magic resistant foes. This kind of group would simply die very fast in my games. When you build monotype encounters, this is what you get. A silence spell with a wall of force at high level will simply shut down that group in no time. Do not assume that what you see in some group is THE solution or THE ultimate examples. The same goes for me. But at least, I know that none of my martials feel less important to the group than the casters. Simply because I do not use monotype encounters (or should I say, rarely use...). Monotype encounters is a sure way to make casters shine even more unless they are stuck with a magicless environement, prevented from casting and similar things. And when a caster is deprived of magic, this is a dead caster if no martials are there.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8626134, member: 6855114"] I once posted an indepth comparison of a 20th level 1ed wizard and a 5ed one. The 1ed can easily achieve double the damage output without magical items. If you add magical items, the 1ed can more than tripple what the 5ed can do. And this is without cantrips. Cantrips are great as they lowered the power of casters quite a bit but gave them more to do than throw a dagger or darts in the low levels. The 6-8 encounters per day just make it so that casters must rely on cantrips most of the time. And cantrips are doing a lot less damage at mid and high level than a corresponding multi melee attacking fighter at mid and levels. The less encounters you have, the more the casters become unbalanced. This is mathematically sound as the game was built around that assumption. And?????? What's the point in saying that? Everyone knows that. That has been the strength of casters from the begining. IF you remove cantrips, yes. A flexibility no non casters need. Gold is there to buy these if needed. Languages are a thing too. Pick one different per character and you should be good. Are you jealous of casters or what? They got higher HP and thus better survivability. They lost in damage potential in the process but kept their versatility... By boosting their HP, WoTC created an imbalance. To restore the balance, just give them 1d4hp per level. Hear me out. This is radical. Very radical. Yes, they must be more versatile with their spells than what martials are. What martials really need, is a bit more skills. Nothing else. Nah... If you remove the 5mwd and apply the 6-8 encounters per day, casters must rely on their cantrips (which do less damage than the same attack by a martial). Try it, this is what I see in my games. Most caster use about 3 to 5 cantrips per fights (which lasts around 5 to 8 rounds in average. An all caster team? This is an invitation for beholders and high magic resistant foes. This kind of group would simply die very fast in my games. When you build monotype encounters, this is what you get. A silence spell with a wall of force at high level will simply shut down that group in no time. Do not assume that what you see in some group is THE solution or THE ultimate examples. The same goes for me. But at least, I know that none of my martials feel less important to the group than the casters. Simply because I do not use monotype encounters (or should I say, rarely use...). Monotype encounters is a sure way to make casters shine even more unless they are stuck with a magicless environement, prevented from casting and similar things. And when a caster is deprived of magic, this is a dead caster if no martials are there. [/QUOTE]
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