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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Helldritch" data-source="post: 8626297" data-attributes="member: 6855114"><p>Ok, I have read the posts. I will clarify thw monotype encounters.</p><p>16 orcs. All identical orogs. Pretty boring and calls for a fireball to end their misery.</p><p></p><p>Multi type encounters.</p><p>8 orogs, 4 eyes of gruumsh, 3 wizards and one orc chieftain. All of a sudden, the wizards provide counter spells and sure to hit stuff with magic missile. Change a bit the spell allotted to the eyes and with two bless and a silence, the fight becomes a lot more interesting and dangerous. </p><p></p><p>Lower level?</p><p>Sure, 6 hobgoblins. Why not make it three with a captain? With reinforcement not far? </p><p></p><p>I do not seek balanced encounters. In some, players should flee. Period. In others, the fighting seem hard but it can be done. Other fights, the group will use most of their ressources on crowd control and so forth. Encounters should be varied and force the group to be as diverse as possible. </p><p></p><p>Babau and Glabrezu can use dispel magic and other stuff to ruin prepared players. Including an hobgoblin wizard in a goblinoid encounter will surely bring a lot problems that the caster will try to remove and while they are concentrated on the caster, the invisible hobgoblin assassin will have his shot at the cleric, wizard or whatever. </p><p></p><p>What I often see, is rooms filled with the same monsters in multiple examples. A room filled with skeletons. Why not have a part of the skellies have short bows and and other part be zombies? Add in a wight and now we are starting to see a bit more variety that might force to find new ways to overcome problems. A sneaky goblin might have a basket full of poisonous snakes and throw them at the casters in the back.</p><p></p><p>The main problem is that casters are seen as Uber impossible target to reach and hit. Throw some foes that can shut them down and you will see that martials will get a sudden influx of interest. </p><p></p><p>Also, if you have problems with multiclassing.... you know it is an optional rule don't you? </p><p></p><p>I do not pretend to have the absolute truth about how to play. But I know what worked for dozens of groups over the years and through all editions that I have had the chance to DM for. Mono type encounters have always been a problem. </p><p></p><p>Also: I reiterate what I have said earlier. 4ed was great, but in reaching the balance so many sought, it failed in having classes that had distinct feelings from one an other. This blandness of the classes caused its ultimate downfall. When everyone is special and equal, no one is interesting in the end.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8626297, member: 6855114"] Ok, I have read the posts. I will clarify thw monotype encounters. 16 orcs. All identical orogs. Pretty boring and calls for a fireball to end their misery. Multi type encounters. 8 orogs, 4 eyes of gruumsh, 3 wizards and one orc chieftain. All of a sudden, the wizards provide counter spells and sure to hit stuff with magic missile. Change a bit the spell allotted to the eyes and with two bless and a silence, the fight becomes a lot more interesting and dangerous. Lower level? Sure, 6 hobgoblins. Why not make it three with a captain? With reinforcement not far? I do not seek balanced encounters. In some, players should flee. Period. In others, the fighting seem hard but it can be done. Other fights, the group will use most of their ressources on crowd control and so forth. Encounters should be varied and force the group to be as diverse as possible. Babau and Glabrezu can use dispel magic and other stuff to ruin prepared players. Including an hobgoblin wizard in a goblinoid encounter will surely bring a lot problems that the caster will try to remove and while they are concentrated on the caster, the invisible hobgoblin assassin will have his shot at the cleric, wizard or whatever. What I often see, is rooms filled with the same monsters in multiple examples. A room filled with skeletons. Why not have a part of the skellies have short bows and and other part be zombies? Add in a wight and now we are starting to see a bit more variety that might force to find new ways to overcome problems. A sneaky goblin might have a basket full of poisonous snakes and throw them at the casters in the back. The main problem is that casters are seen as Uber impossible target to reach and hit. Throw some foes that can shut them down and you will see that martials will get a sudden influx of interest. Also, if you have problems with multiclassing.... you know it is an optional rule don't you? I do not pretend to have the absolute truth about how to play. But I know what worked for dozens of groups over the years and through all editions that I have had the chance to DM for. Mono type encounters have always been a problem. Also: I reiterate what I have said earlier. 4ed was great, but in reaching the balance so many sought, it failed in having classes that had distinct feelings from one an other. This blandness of the classes caused its ultimate downfall. When everyone is special and equal, no one is interesting in the end. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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