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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Helldritch" data-source="post: 8627779" data-attributes="member: 6855114"><p>It was late for the start up design. An edition usually last about what? 10 years and most of the non-too powered stuff comes around the 3rd to 4th year. Which is about right. Tasha, if anything, brought up a lot sooner the power creep that comes with the end of an edition. It maybe why they go for the 5.5. They are trying to extend the life of the edition. Which is a good thing.</p><p></p><p></p><p>Nah... damage wise, they are about the same. It is in versatility that the Hexblade shines.</p><p></p><p></p><p>A quiver should hold about 6 javelins. A quiver holds 20 arrows (24 depending on the edition). Javelins simply do not compete with eldritch blasts.</p><p></p><p></p><p>Only if you have mono type encounters, no flying or levitating enemies, no enemies attacking from a vantage point and so on, enemies that attack at range and move away and so on. I try to vary both the enemy types and the terrain features. You pretty much need ranged almost every fight.</p><p></p><p></p><p>Yep. Which is a shame. Strength should add more to deal than what it is doing right now. Heavy armor is lacking in that medium armor is giving almost the same AC as Plate and Shield. If you get Medium armor master, you get the same AC with breast plate and shield. </p><p></p><p></p><p>And I hope not. I hope that some stat get downgraded a bit (i.e. Dexterity) and others upgraded. Going damage reduction with heavy and medium armor might be something. Adding strength requirements for heavy armor (on a better range than what we have now) could prove a good way to do it. Intelligence should bring bonus skills/languages at character creation. This would help classes with low skills to have something other than the basics.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8627779, member: 6855114"] It was late for the start up design. An edition usually last about what? 10 years and most of the non-too powered stuff comes around the 3rd to 4th year. Which is about right. Tasha, if anything, brought up a lot sooner the power creep that comes with the end of an edition. It maybe why they go for the 5.5. They are trying to extend the life of the edition. Which is a good thing. Nah... damage wise, they are about the same. It is in versatility that the Hexblade shines. A quiver should hold about 6 javelins. A quiver holds 20 arrows (24 depending on the edition). Javelins simply do not compete with eldritch blasts. Only if you have mono type encounters, no flying or levitating enemies, no enemies attacking from a vantage point and so on, enemies that attack at range and move away and so on. I try to vary both the enemy types and the terrain features. You pretty much need ranged almost every fight. Yep. Which is a shame. Strength should add more to deal than what it is doing right now. Heavy armor is lacking in that medium armor is giving almost the same AC as Plate and Shield. If you get Medium armor master, you get the same AC with breast plate and shield. And I hope not. I hope that some stat get downgraded a bit (i.e. Dexterity) and others upgraded. Going damage reduction with heavy and medium armor might be something. Adding strength requirements for heavy armor (on a better range than what we have now) could prove a good way to do it. Intelligence should bring bonus skills/languages at character creation. This would help classes with low skills to have something other than the basics. [/QUOTE]
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