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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8629096" data-attributes="member: 6790260"><p>I mean, for me I'd want it to be everyone. But I'm a 4e fan, sooo...</p><p></p><p></p><p>It's not like they aren't doing that already. That's literally what cantrips (with spell attack rolls) <em>do</em>. There has been a melee spell attack option literally from day 1 in the PHB (<em>shocking grasp</em>) and perfectly solid ranged options (<em>fire bolt, ray of frost, chill touch</em>). There are <em>also</em> the actual make-a-melee-attack options (<em>green-flame blade</em> and <em>booming blade</em>).</p><p></p><p>It isn't the <em>Wizard</em> that gets a bunch out of this. It basically just simplifies a thing they were already doing (because a couple of offensive cantrip options is a pittance cost).</p><p></p><p></p><p>One of the biggest factors in any battle is endurance. Being able to pummel your enemy non-stop, without giving them a break, without letting up, is an <em>excellent</em> strategy for overcoming enemy resistance. On a larger scale, this is literally the <em>best</em> tool humans have for violence; we are endurance hunters, not swift attackers (before the invention of weapons, at least).</p><p></p><p>Attacking with Con is, in a certain sense, the antithesis of attacking with Dex. Dex is, in theory, supposed to be making an attack in the precise weak point of their armor or whatever, right? Attacking with Con is "it doesn't matter if I miss 99 times so long as I hit the 100th time." Obviously something of an exaggeration, but this is something that shows up in (for example) fencing duels both in action films and IRL. People tend to wither before a "full-court press" strategy.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8629096, member: 6790260"] I mean, for me I'd want it to be everyone. But I'm a 4e fan, sooo... It's not like they aren't doing that already. That's literally what cantrips (with spell attack rolls) [I]do[/I]. There has been a melee spell attack option literally from day 1 in the PHB ([I]shocking grasp[/I]) and perfectly solid ranged options ([I]fire bolt, ray of frost, chill touch[/I]). There are [I]also[/I] the actual make-a-melee-attack options ([I]green-flame blade[/I] and [I]booming blade[/I]). It isn't the [I]Wizard[/I] that gets a bunch out of this. It basically just simplifies a thing they were already doing (because a couple of offensive cantrip options is a pittance cost). One of the biggest factors in any battle is endurance. Being able to pummel your enemy non-stop, without giving them a break, without letting up, is an [I]excellent[/I] strategy for overcoming enemy resistance. On a larger scale, this is literally the [I]best[/I] tool humans have for violence; we are endurance hunters, not swift attackers (before the invention of weapons, at least). Attacking with Con is, in a certain sense, the antithesis of attacking with Dex. Dex is, in theory, supposed to be making an attack in the precise weak point of their armor or whatever, right? Attacking with Con is "it doesn't matter if I miss 99 times so long as I hit the 100th time." Obviously something of an exaggeration, but this is something that shows up in (for example) fencing duels both in action films and IRL. People tend to wither before a "full-court press" strategy. [/QUOTE]
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