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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8629101" data-attributes="member: 67338"><p>your the one making up the term 'late in development' you can choose to use if for half qay or you can uswe it for 3/4 or 90%... I just think half way isn't late (especially when it may NOT be half way since it isn't done yet).</p><p></p><p>If I ran a game form level 3 to level 17 (and I have multi times) and I said "It was late in the game" I think most people would not think of the transition from 9th to 10th level.</p><p></p><p>no it hasn't... this is just out right a lie.</p><p>level 1-10 a hex blade has the same number of attacks 1 less feat or ASI and is missing action surge... thats it. in it's place they get multi mini feats (invocations) they get magic spells (at 5th level of power) and cantrips (including the single most powerful cantrip in the game)</p><p></p><p>okay... so why DON'T melee characters charge into melee and ranged characters take out ranged ones?</p><p></p><p>yup... and so (example) if I have a warlock and an archer... they will be targeting flying and/or ranged threats first.</p><p></p><p>then your melee characters fall back on ranged attacks (or close the distance)</p><p></p><p></p><p>unless your melee character can fly, teleport or ignore terrain... look at that melee casters advantage.</p><p></p><p>why would any enemy EVER be ignored? the melee characters will try to handle them... like with the above occasionally the melee characters are down or there are more melee villians... and the ranged characters back up to melee attacks.</p><p></p><p>rare in my experence but it happens...want to see ashocked DMwatch when the normal range is a wizard and a druid and the druid drops a combat cap wild shape and the wizard has bladsinger as his subclass... opps</p><p></p><p></p><p>1d8+3... lol. the maticore can attack for 1d8+3 damage at 100 feet... well within archer eldritch blast and many spells... good luck killing a wizard with that. </p><p></p><p>last time I remember fighting a manticore we dropped it round 2 they only have about 60hp... maybe if you drop like 5 of them this would work (average 1d8+3 is 7.5. average 3rd level wizard is 17-20hp so it takes 3 good hits)</p><p></p><p>wait why can't a rouge sneak? why can't a rouge hide? heck why can't he already be hidden and sneaking (or invisible) </p><p></p><p>how often are your parties "Suprised" and why did none of them take alert or a weapon of warning at this point since it happens so often?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8629101, member: 67338"] your the one making up the term 'late in development' you can choose to use if for half qay or you can uswe it for 3/4 or 90%... I just think half way isn't late (especially when it may NOT be half way since it isn't done yet). If I ran a game form level 3 to level 17 (and I have multi times) and I said "It was late in the game" I think most people would not think of the transition from 9th to 10th level. no it hasn't... this is just out right a lie. level 1-10 a hex blade has the same number of attacks 1 less feat or ASI and is missing action surge... thats it. in it's place they get multi mini feats (invocations) they get magic spells (at 5th level of power) and cantrips (including the single most powerful cantrip in the game) okay... so why DON'T melee characters charge into melee and ranged characters take out ranged ones? yup... and so (example) if I have a warlock and an archer... they will be targeting flying and/or ranged threats first. then your melee characters fall back on ranged attacks (or close the distance) unless your melee character can fly, teleport or ignore terrain... look at that melee casters advantage. why would any enemy EVER be ignored? the melee characters will try to handle them... like with the above occasionally the melee characters are down or there are more melee villians... and the ranged characters back up to melee attacks. rare in my experence but it happens...want to see ashocked DMwatch when the normal range is a wizard and a druid and the druid drops a combat cap wild shape and the wizard has bladsinger as his subclass... opps 1d8+3... lol. the maticore can attack for 1d8+3 damage at 100 feet... well within archer eldritch blast and many spells... good luck killing a wizard with that. last time I remember fighting a manticore we dropped it round 2 they only have about 60hp... maybe if you drop like 5 of them this would work (average 1d8+3 is 7.5. average 3rd level wizard is 17-20hp so it takes 3 good hits) wait why can't a rouge sneak? why can't a rouge hide? heck why can't he already be hidden and sneaking (or invisible) how often are your parties "Suprised" and why did none of them take alert or a weapon of warning at this point since it happens so often? [/QUOTE]
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