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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8629919" data-attributes="member: 67338"><p>yup agree to disagree</p><p></p><p>correct in and of itself that is true. the problem is if you ONLY count level 17+ (4th attack) as balanced that is more or less no balance. I mean why play 10 levels unbalanced for level 11 (and I don't think 3rd attack is as good, powerful or versitile as 6th level spells to begin with) starts to close the gap...</p><p></p><p>okay lets add 2 then (giving you the best argument you can) and lets pretend I agree that (I don't) a 3rd attack evens out the 6th level and 7th level spells (I will ignore the 8th level one at 15th level) again giving you the best chance... so your arguement is to play a game where 2/3 of the time there is no balance becuse the last 1/3 is balanced? is that correct, or am I reading this wrong?</p><p></p><p>yeah a small boost in damage, no extra versatility and that small boost has to ignore one of the cantrips and the fact that the hexblade still has 3 5th level spell slots per short rest and 1 6th level spell per day...</p><p></p><p></p><p>I wouldn't say I regularly do, but I have played to 20+ a few epic boons once, and to 17th twice and ran to 18th one 20th kind of (last session we ran they were 20 so for 1 game night) and 2 to 16th level. but I have also played in more then a handful of games that ended around 5-7th level (only 1 was planed to be short)</p><p></p><p></p><p>I have never personally stopped do to work load... normally it is a story beat is a good ending point for everyone to get there happy ending... or a tpk or a bad non tpk defeat ends the game. but okay I will take your word for it. I personally have seen more campaigns end becuse players/dm have new ideas to try then work load though...</p><p></p><p>why would it choose to... it most likely would not choose to... but the PCs sure as heck can choose to force it to.</p><p></p><p>but not all cantrips, and not bows and cross bows.</p><p></p><p>well your opinion of the book aside, I know of people who disallow some of the book but I know no one that bans it out right and you are the first person even on the internet that thinks the aim action is a problem. </p><p></p><p>yes they can and the fighters can use it to there advantage... but so can the hexblade or the warcleric or the wizard(bladesinger) or the bard... but they ALSO get spells</p><p></p><p>I am sure it would speed things up... when the first side to go first focus fires and drops members of the other sided... that just isn't the speed up I want</p><p></p><p>I agree in theory with both, but without higher level feats and/or manuvers that can compeat with higher level spells that is lipstick on a pig</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8629919, member: 67338"] yup agree to disagree correct in and of itself that is true. the problem is if you ONLY count level 17+ (4th attack) as balanced that is more or less no balance. I mean why play 10 levels unbalanced for level 11 (and I don't think 3rd attack is as good, powerful or versitile as 6th level spells to begin with) starts to close the gap... okay lets add 2 then (giving you the best argument you can) and lets pretend I agree that (I don't) a 3rd attack evens out the 6th level and 7th level spells (I will ignore the 8th level one at 15th level) again giving you the best chance... so your arguement is to play a game where 2/3 of the time there is no balance becuse the last 1/3 is balanced? is that correct, or am I reading this wrong? yeah a small boost in damage, no extra versatility and that small boost has to ignore one of the cantrips and the fact that the hexblade still has 3 5th level spell slots per short rest and 1 6th level spell per day... I wouldn't say I regularly do, but I have played to 20+ a few epic boons once, and to 17th twice and ran to 18th one 20th kind of (last session we ran they were 20 so for 1 game night) and 2 to 16th level. but I have also played in more then a handful of games that ended around 5-7th level (only 1 was planed to be short) I have never personally stopped do to work load... normally it is a story beat is a good ending point for everyone to get there happy ending... or a tpk or a bad non tpk defeat ends the game. but okay I will take your word for it. I personally have seen more campaigns end becuse players/dm have new ideas to try then work load though... why would it choose to... it most likely would not choose to... but the PCs sure as heck can choose to force it to. but not all cantrips, and not bows and cross bows. well your opinion of the book aside, I know of people who disallow some of the book but I know no one that bans it out right and you are the first person even on the internet that thinks the aim action is a problem. yes they can and the fighters can use it to there advantage... but so can the hexblade or the warcleric or the wizard(bladesinger) or the bard... but they ALSO get spells I am sure it would speed things up... when the first side to go first focus fires and drops members of the other sided... that just isn't the speed up I want I agree in theory with both, but without higher level feats and/or manuvers that can compeat with higher level spells that is lipstick on a pig [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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