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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8630743" data-attributes="member: 67338"><p>again thats all I see... or at least 98% of what I see (unless you count level dips... I do see casters take 2 fighter levels for action surge)</p><p></p><p>in 5e you can make a 'fighter like' caster you can even play a fighter that IS a caster (I see more and more magic fighters subclasses)</p><p></p><p>this normally only comes up with a death or retire...let me go to the next to answer it.</p><p></p><p>in general if you die we take any equipment we would not consider iconci to you (We take your ring of prot and a random +1 bow, but if you have Skull Crusher the +1 mace you are known for...that most likely goes to your family or is buried with you)</p><p>If you retire it is up to you. I have seen it both ways. I have seen players retire characters and throw some or even most (never all) magic items 'back in the pot', but I have seen (and even once it was me) a player have there character walk out, retire and still have enough items to blind anyone dumb enough to cast detect magic.</p><p></p><p>we just don't consider magic items money. We split the money, and if no one can use an item we try to sell it (depending on world) or keep it to give away to an NPC... but it is never 'just gold value'. so none of my main group considers it a rip off... then again we rarely if ever are motivated for money. (If we are those are short lived characters... it is unheard of for us to go more then 3 levels without being rich enough to just go home and have our grandchildren not ever need to work... and that is before favors owed)</p><p></p><p>again your POV is odd because I have never played your version of D&D (Although I understand my 2e experience of about 7ish years is close) and you seem to have little to no experience with a modern 5e game or a 4e game</p><p></p><p>a Hex blade is a melee weapon using armor wearing shield using <em>full</em> caster.... it has 3-5 at will cantrips (one of witch can be the best cantrip in the game if they want... and it is long range high damage and force at that) they start with 1 1st level spell slot, but instead of prepping they can cast any spell they know (a limited amount) and then get a second slot at 2nd level... but those slots only take 10mins-an hour to refresh. So in theory if you have 2 fights then wait an hour then have 2 fights then wait an hour then have 2 fights they can use 1 slot per fight for 6 that day.</p><p>at 3rd level they don't get new slots BUT those 2 slots now count as 2nd level (they can still choose to use them as 1st but defult they are 2nd level) this progress continues with every odd level the slots go up until at 9th level they are 2 5th level slots that come back every hour or so. at 11th they no longer go up a level they instead get a 3rd, and I think it is 17th they get there 4th. HOWEVER at level 11 and every odd after they get to pick 1 spell to use 1/day... a 6th at 11th a 7th at 13th ext... until they have 1 9th level spell... each of these are a single spell they know, but they keep learning 1st-5th level spells at these levels too.</p><p></p><p>they also every 2 or 3 levels get invocations... thing that make there cantrips better or give them spells from other lists (sometimes at will sometimes 1/day sometimes at the cost of one of those slots that recharge in an hour) now they don't technically GET for free a 2nd attack like other martial classes, but one of those invocations (with a prereaq of 5th level) gives them a 2nd attack</p><p></p><p>TLDR: hex blades sing "anything you can do I can do better...I can do anything better then you" to fighters.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8630743, member: 67338"] again thats all I see... or at least 98% of what I see (unless you count level dips... I do see casters take 2 fighter levels for action surge) in 5e you can make a 'fighter like' caster you can even play a fighter that IS a caster (I see more and more magic fighters subclasses) this normally only comes up with a death or retire...let me go to the next to answer it. in general if you die we take any equipment we would not consider iconci to you (We take your ring of prot and a random +1 bow, but if you have Skull Crusher the +1 mace you are known for...that most likely goes to your family or is buried with you) If you retire it is up to you. I have seen it both ways. I have seen players retire characters and throw some or even most (never all) magic items 'back in the pot', but I have seen (and even once it was me) a player have there character walk out, retire and still have enough items to blind anyone dumb enough to cast detect magic. we just don't consider magic items money. We split the money, and if no one can use an item we try to sell it (depending on world) or keep it to give away to an NPC... but it is never 'just gold value'. so none of my main group considers it a rip off... then again we rarely if ever are motivated for money. (If we are those are short lived characters... it is unheard of for us to go more then 3 levels without being rich enough to just go home and have our grandchildren not ever need to work... and that is before favors owed) again your POV is odd because I have never played your version of D&D (Although I understand my 2e experience of about 7ish years is close) and you seem to have little to no experience with a modern 5e game or a 4e game a Hex blade is a melee weapon using armor wearing shield using [I]full[/I] caster.... it has 3-5 at will cantrips (one of witch can be the best cantrip in the game if they want... and it is long range high damage and force at that) they start with 1 1st level spell slot, but instead of prepping they can cast any spell they know (a limited amount) and then get a second slot at 2nd level... but those slots only take 10mins-an hour to refresh. So in theory if you have 2 fights then wait an hour then have 2 fights then wait an hour then have 2 fights they can use 1 slot per fight for 6 that day. at 3rd level they don't get new slots BUT those 2 slots now count as 2nd level (they can still choose to use them as 1st but defult they are 2nd level) this progress continues with every odd level the slots go up until at 9th level they are 2 5th level slots that come back every hour or so. at 11th they no longer go up a level they instead get a 3rd, and I think it is 17th they get there 4th. HOWEVER at level 11 and every odd after they get to pick 1 spell to use 1/day... a 6th at 11th a 7th at 13th ext... until they have 1 9th level spell... each of these are a single spell they know, but they keep learning 1st-5th level spells at these levels too. they also every 2 or 3 levels get invocations... thing that make there cantrips better or give them spells from other lists (sometimes at will sometimes 1/day sometimes at the cost of one of those slots that recharge in an hour) now they don't technically GET for free a 2nd attack like other martial classes, but one of those invocations (with a prereaq of 5th level) gives them a 2nd attack TLDR: hex blades sing "anything you can do I can do better...I can do anything better then you" to fighters. [/QUOTE]
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