Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8630857" data-attributes="member: 6855114"><p>And it all depends on the level you are playing.</p><p>You keep playing under level 10? Boring as hell IMO. The fun starts around level 11 to 15. Strangely, the same levels where fighter types get their 3rd attack. Most of my campaigns ends around level 19-20 where the fighter gets their fourth attacks.</p><p></p><p>At these levels, they encounter a lot of low level casters that will cast silence spells. (Ho I know about silent spells, seems you have an all sorcerer party over there) with counter spells as back up plans. The goal in my games is exactly to shut down casters just as players are shutting enemy casters, so will I. If casting anti-magic field is the solution, so be it. The casters will get swarmed by enemies including your Hexblades and once grappled, you will be down and attacked by 6 others with advantage in an anti-magic field that means that most will hit you with their advantage. With only veterans, it may mean 80pts of damage per round, not counting possible critical. The pure fighter will have four of his attacks, will not be deprived of his main attack capacity and will simply be better than your Hexblade. Same with the barbarians, paladins and rangers. Yep, these will be locked at two attacks like you, but their non magical abilities will function all the same.</p><p></p><p>Also, beholders are dangerous, tackling 3 requires a very strong group. Mine is at level 12 now and they are terrified to attack the beholder in its lair (probably next game). The beholder isn't alone, will be flying and will fix its gaze on the casters. Unfortunately, the only good archer is the rogue and at 1d6 damage, no sneak attack damage because that AIM option in Trasha is not available, that beholder will be able to wreck havoc on the group. With all the minions and allies the beholder have, this will be the only fight in the evening and we expect it to last over the 12 round mark. A battle with an elder brain lasted 14 two weeks ago. Heck, the other group fought a dragon and fight lasted 18 rounds... With two deaths, plummeting 200 feet is notoriously bad for your health. The dragon only engaged in melee because it was downed to less than 50% of HP and I kept the rule that under 50%, the a flying creature must land or it will crash. And only a lucky crit forced the dragon to land, otherwise, I would have fled to heal, come back and make a rinse and repeat.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8630857, member: 6855114"] And it all depends on the level you are playing. You keep playing under level 10? Boring as hell IMO. The fun starts around level 11 to 15. Strangely, the same levels where fighter types get their 3rd attack. Most of my campaigns ends around level 19-20 where the fighter gets their fourth attacks. At these levels, they encounter a lot of low level casters that will cast silence spells. (Ho I know about silent spells, seems you have an all sorcerer party over there) with counter spells as back up plans. The goal in my games is exactly to shut down casters just as players are shutting enemy casters, so will I. If casting anti-magic field is the solution, so be it. The casters will get swarmed by enemies including your Hexblades and once grappled, you will be down and attacked by 6 others with advantage in an anti-magic field that means that most will hit you with their advantage. With only veterans, it may mean 80pts of damage per round, not counting possible critical. The pure fighter will have four of his attacks, will not be deprived of his main attack capacity and will simply be better than your Hexblade. Same with the barbarians, paladins and rangers. Yep, these will be locked at two attacks like you, but their non magical abilities will function all the same. Also, beholders are dangerous, tackling 3 requires a very strong group. Mine is at level 12 now and they are terrified to attack the beholder in its lair (probably next game). The beholder isn't alone, will be flying and will fix its gaze on the casters. Unfortunately, the only good archer is the rogue and at 1d6 damage, no sneak attack damage because that AIM option in Trasha is not available, that beholder will be able to wreck havoc on the group. With all the minions and allies the beholder have, this will be the only fight in the evening and we expect it to last over the 12 round mark. A battle with an elder brain lasted 14 two weeks ago. Heck, the other group fought a dragon and fight lasted 18 rounds... With two deaths, plummeting 200 feet is notoriously bad for your health. The dragon only engaged in melee because it was downed to less than 50% of HP and I kept the rule that under 50%, the a flying creature must land or it will crash. And only a lucky crit forced the dragon to land, otherwise, I would have fled to heal, come back and make a rinse and repeat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
Top