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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Lanefan" data-source="post: 8631237" data-attributes="member: 29398"><p>"Level dips" are something else I would ban without a second's thought were I running 5e (or 3e or 4e for that matter). I'd be more than tempted to ban multiclassing altogether, but that would be a bigger step. Rationale: I specifically don't want characters who are good at everything; I want them to have weaknesses that they need other people to cover off, thus promoting the idea of the interdependent party.</p><p></p><p>In a linear or single-party campaign, quite likely. In a multi=party campaign where characters cycle in and out relatively frequently, knowing who owns what can become rather important.</p><p></p><p>Many of our PCs make up wills. Surprisingly often they are even followed if-when the character perma-dies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, I'd always keep my items if only because one day I might want to bring that character back into play.</p><p></p><p>We look at it as "how much would it cost to get one of those items if we didn't just find it in the field?", and go from there.</p><p></p><p>Were I ever to run 5e (I wouldn't touch 4e) I'd have to kitbash it into near-unrecognizability first in order to make it a system I'd want anything to do with.</p><p></p><p>During playtest I was kinda hopeful that 5e (or Next, at the time) would be a system I could adopt with relatively little reworking, but alas that was not to be.</p><p></p><p>So if they're that broken why don't you rein them in via houserule? It's hella easy: just say they can't (and that <strong>no</strong> arcane caster can) cast spells while in armour. Boom - now they have to choose before each combat whether they want to act as a caster or a warrior - can't do both at once.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8631237, member: 29398"] "Level dips" are something else I would ban without a second's thought were I running 5e (or 3e or 4e for that matter). I'd be more than tempted to ban multiclassing altogether, but that would be a bigger step. Rationale: I specifically don't want characters who are good at everything; I want them to have weaknesses that they need other people to cover off, thus promoting the idea of the interdependent party. In a linear or single-party campaign, quite likely. In a multi=party campaign where characters cycle in and out relatively frequently, knowing who owns what can become rather important. Many of our PCs make up wills. Surprisingly often they are even followed if-when the character perma-dies. :) Yeah, I'd always keep my items if only because one day I might want to bring that character back into play. We look at it as "how much would it cost to get one of those items if we didn't just find it in the field?", and go from there. Were I ever to run 5e (I wouldn't touch 4e) I'd have to kitbash it into near-unrecognizability first in order to make it a system I'd want anything to do with. During playtest I was kinda hopeful that 5e (or Next, at the time) would be a system I could adopt with relatively little reworking, but alas that was not to be. So if they're that broken why don't you rein them in via houserule? It's hella easy: just say they can't (and that [B]no[/B] arcane caster can) cast spells while in armour. Boom - now they have to choose before each combat whether they want to act as a caster or a warrior - can't do both at once. [/QUOTE]
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