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General Tabletop Discussion
*Dungeons & Dragons
What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="Willie the Duck" data-source="post: 8632136" data-attributes="member: 6799660"><p>Okay, then I missed it and I apologize. It is a crazy long thread and I didn't go back far enough in my prep. As long as points about X are not inferred to be points about Y, it's all good. </p><p></p><p>For reference, in your mind are war blades and anime heroes on the magic side or the non-magic side? I've seen Bo9S class abilities referred to as spell-like, but I think the intent is more akin to monk ki. D&D has wrestled with the issue that certain parts of the fanbase want stone-cold unmagical fighters and thieves to be playable levels 1-20, and certain parts of the fanbase (not necessarily different parts) want wizards who can read minds, frighten whole armies, and cause earthquakes, and then the whole thing be balanced. Quite the task for the devs. </p><p></p><p>I've thought for a while that -- once the basic/classic line got split into sections (basic, expert...), it would have been a nifty idea for after a certain level there be a divergence -- one set of rules for people who want Jon McClane action hero fighters alongside muted-and-tame abilitied casters, and then another set of rules where Orpheus and Hercules and Fionn mac Cumhaill could wrestle death, serenade the waves until they parted, and leap to the clouds alongside wizards who could create demiplanes and scatter armies.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8632136, member: 6799660"] Okay, then I missed it and I apologize. It is a crazy long thread and I didn't go back far enough in my prep. As long as points about X are not inferred to be points about Y, it's all good. For reference, in your mind are war blades and anime heroes on the magic side or the non-magic side? I've seen Bo9S class abilities referred to as spell-like, but I think the intent is more akin to monk ki. D&D has wrestled with the issue that certain parts of the fanbase want stone-cold unmagical fighters and thieves to be playable levels 1-20, and certain parts of the fanbase (not necessarily different parts) want wizards who can read minds, frighten whole armies, and cause earthquakes, and then the whole thing be balanced. Quite the task for the devs. I've thought for a while that -- once the basic/classic line got split into sections (basic, expert...), it would have been a nifty idea for after a certain level there be a divergence -- one set of rules for people who want Jon McClane action hero fighters alongside muted-and-tame abilitied casters, and then another set of rules where Orpheus and Hercules and Fionn mac Cumhaill could wrestle death, serenade the waves until they parted, and leap to the clouds alongside wizards who could create demiplanes and scatter armies. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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