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What is balance to you, and why do you care (or don't)?
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<blockquote data-quote="James Gasik" data-source="post: 8633458" data-attributes="member: 6877472"><p>I think we need to look at this not from the perspective of "I want to turn off my brain and attack" but "new player".</p><p></p><p>If you managed to talk your buddy into playing an RPG, and they like fantasy but have never played an RPG, they're going to have issues.</p><p></p><p>Unlike most computer RPG's, there's no tutorial here! The game doesn't truly being until 3rd level, and they're going to need to start at 1st.</p><p></p><p>Some games can be quite daunting- look at PF1. Ability Scores, Race, Alternate Racial Traits, Class, Archetype, Feats, Traits, Skills- even if you play Joe Fighter, you need to carefully select weapons and armor!</p><p></p><p>5e is simpler, but not that much so. As a 1st level Fighter one needs to select Ability Scores, Race, Fighting Style, Skills, Background, and weapons and armor. And what if Tasha's is in play? Then you might find yourself fiddling around with what race means! Or have some alternate class feature (I haven't read the book, do Fighters get one?).</p><p></p><p>And that's not even getting into another big factor- setting. Some settings offer different races or Feats- and Crawford's ruminations and Dragonlance seem to indicate that Feats may cease being optional- and at the very least, that Backgrounds are going to turn into more than "2 proficiencies and a ribbon".</p><p></p><p>I don't even think the Fighter, as it exists, is the best "pick up and play" class. Every archetype in D&D needs it's own "starter kit" version. </p><p></p><p>I don't think Warlock is simple enough to be "my first caster" either, to be honest.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8633458, member: 6877472"] I think we need to look at this not from the perspective of "I want to turn off my brain and attack" but "new player". If you managed to talk your buddy into playing an RPG, and they like fantasy but have never played an RPG, they're going to have issues. Unlike most computer RPG's, there's no tutorial here! The game doesn't truly being until 3rd level, and they're going to need to start at 1st. Some games can be quite daunting- look at PF1. Ability Scores, Race, Alternate Racial Traits, Class, Archetype, Feats, Traits, Skills- even if you play Joe Fighter, you need to carefully select weapons and armor! 5e is simpler, but not that much so. As a 1st level Fighter one needs to select Ability Scores, Race, Fighting Style, Skills, Background, and weapons and armor. And what if Tasha's is in play? Then you might find yourself fiddling around with what race means! Or have some alternate class feature (I haven't read the book, do Fighters get one?). And that's not even getting into another big factor- setting. Some settings offer different races or Feats- and Crawford's ruminations and Dragonlance seem to indicate that Feats may cease being optional- and at the very least, that Backgrounds are going to turn into more than "2 proficiencies and a ribbon". I don't even think the Fighter, as it exists, is the best "pick up and play" class. Every archetype in D&D needs it's own "starter kit" version. I don't think Warlock is simple enough to be "my first caster" either, to be honest. [/QUOTE]
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What is balance to you, and why do you care (or don't)?
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