BSF
Explorer
OK, just thought I would ask what it is that you guys would like to do. I don't necessarily mean the PCs, I mean the players. You guys. As you know, you are reaching a point of saturation with the adventure options out there. I am literally throwing too many things at you. There is no way you can do everything that you currently know is out there.
Well, at least not without it becoming cheesy. I could leave the world as a static environment where something you don't do today is still sitting out there tomorrow. But I don't play it like that. I hope all of you realize that by now. As a point of reference, if you guys had chosen to check out the haunted mansion in Saltmarsh, you probably would be knee-deep in sahaugin blood. You would probably have the equipment to fight them above and below water and you would have much more political pull in Stormhaven. But you probably wouldn't be worrying one bit about gnolls and goblins, the giants in the north would be faint rumors and you wouldn't have any clue what Greerson was like. (Lord Tannerson who?)
Actions, consequences and choices. I try to keep the game moving with those things. For the things you choose not to do, there will be consequences. There might be other adventurers (good or evil) that handle them. Or nobody might touch them. You might not care what the consequences are or they might become terribly important. For the things you do choose to pursue, you control those outcomes much more. You will understand what the results of failure and success are. You will personally reap the rewards. You wil lbe the heroes involved at that moment. But one way or another, the world will continue to change around you.
I tell you this so you understand that it happens. Time moves forward and no matter what happens, something will happen. You can't be everywhere all the time. But as your power grows through the things you do and the people you know, your influence might reach further than you personally can. Or not, that really depends on what you do as a group and as individuals.
I like the roleplaying. But I also like action. I try to anticipate the things you are interested in pursuing so I can prepare interesting adventures for you. Sometimes I succeed, sometimes I fail. But I do try. I try not to have a strong attachment to any given story. I try to give you NPCs that are interesting to interact with. Whether because they are belligerent, helpful, useful, trustworthy, or any other range of personality types. Some will try to bend you to their will, some won't. Just remember that I am just trying to play the NPC's personality. Be prudent in your inteactions and decide how you will deal with individual NPCs. Some of them might be quite useful, some might be useless, many will fall somewhere between the two extremes.
Where am I going with all of this? I just want to give you a little overview of things from the metagame standpoint. Then I want to know what it is that you guys will think is fun to pursue. That is, what you as players want to do, not as PCs.
Yes, I know many of you will think about it in terms of what your PC would like to do. that's great! But step back for a moment and ask yourselves if you want to play something different. There are a lot of differences within the PCs of the group and I try to play against those to some degree. I know Kind might be interested in stopping the railroad, but maybe Oceas would be interested in seeing it completed (It would make trade easier right?) and Tyrm would be fascinated by how it is powered. If you guys chose to check out the train, how would this interaction play out? That is what I am interested in.
But step back for a moment and think about what makes the game fun for you. Would you all rather be pursuing treasure hunts? Maybe undead slayers? Fighting the forces of evil at their very doorstep in the transitive planes to the hells? Saving the world one village at a time because everyone else thinks they are insignificant? Sailing the wide seas as explorers/merchants? Something else? A combination of some of the above?
I ask because it is a game and we are all here to have fun. So what would be fun? It might be that you are all having a blast playing your current PCs and pursuing the things you have in front of you. If so, that's great! But I need to ask so I can be sure I am keeping the game fun. What would mke it more fun? Think about it and don't worry about existing constraints in the game. Would you have more fun with a different PC? A different story opportunity? Different circumstances? Feel free to post here. After all, to some degree we all have to compromise so the entire group is having fun. Or if you aren't comfortable posting, email me (davidmoore@zianet.com) or catch me in IM some evening (bardstephenfox on AIM).
Well, at least not without it becoming cheesy. I could leave the world as a static environment where something you don't do today is still sitting out there tomorrow. But I don't play it like that. I hope all of you realize that by now. As a point of reference, if you guys had chosen to check out the haunted mansion in Saltmarsh, you probably would be knee-deep in sahaugin blood. You would probably have the equipment to fight them above and below water and you would have much more political pull in Stormhaven. But you probably wouldn't be worrying one bit about gnolls and goblins, the giants in the north would be faint rumors and you wouldn't have any clue what Greerson was like. (Lord Tannerson who?)
Actions, consequences and choices. I try to keep the game moving with those things. For the things you choose not to do, there will be consequences. There might be other adventurers (good or evil) that handle them. Or nobody might touch them. You might not care what the consequences are or they might become terribly important. For the things you do choose to pursue, you control those outcomes much more. You will understand what the results of failure and success are. You will personally reap the rewards. You wil lbe the heroes involved at that moment. But one way or another, the world will continue to change around you.
I tell you this so you understand that it happens. Time moves forward and no matter what happens, something will happen. You can't be everywhere all the time. But as your power grows through the things you do and the people you know, your influence might reach further than you personally can. Or not, that really depends on what you do as a group and as individuals.
I like the roleplaying. But I also like action. I try to anticipate the things you are interested in pursuing so I can prepare interesting adventures for you. Sometimes I succeed, sometimes I fail. But I do try. I try not to have a strong attachment to any given story. I try to give you NPCs that are interesting to interact with. Whether because they are belligerent, helpful, useful, trustworthy, or any other range of personality types. Some will try to bend you to their will, some won't. Just remember that I am just trying to play the NPC's personality. Be prudent in your inteactions and decide how you will deal with individual NPCs. Some of them might be quite useful, some might be useless, many will fall somewhere between the two extremes.
Where am I going with all of this? I just want to give you a little overview of things from the metagame standpoint. Then I want to know what it is that you guys will think is fun to pursue. That is, what you as players want to do, not as PCs.
Yes, I know many of you will think about it in terms of what your PC would like to do. that's great! But step back for a moment and ask yourselves if you want to play something different. There are a lot of differences within the PCs of the group and I try to play against those to some degree. I know Kind might be interested in stopping the railroad, but maybe Oceas would be interested in seeing it completed (It would make trade easier right?) and Tyrm would be fascinated by how it is powered. If you guys chose to check out the train, how would this interaction play out? That is what I am interested in.

I ask because it is a game and we are all here to have fun. So what would be fun? It might be that you are all having a blast playing your current PCs and pursuing the things you have in front of you. If so, that's great! But I need to ask so I can be sure I am keeping the game fun. What would mke it more fun? Think about it and don't worry about existing constraints in the game. Would you have more fun with a different PC? A different story opportunity? Different circumstances? Feel free to post here. After all, to some degree we all have to compromise so the entire group is having fun. Or if you aren't comfortable posting, email me (davidmoore@zianet.com) or catch me in IM some evening (bardstephenfox on AIM).