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What is "broken" in 5e?
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<blockquote data-quote="Gradine" data-source="post: 6994515" data-attributes="member: 57112"><p>I'd challenge a few of your assumptions; I don't think something that is "not as effective than it should be" or is "more effective than it should be" are not examples are things that are "broken", more "imbalanced". And there is (and should be) a healthy debate over exactly how much balance to expect out of a RPG system. Humorously, it always felt to me that the lack of balance in character options seemed to only matter most to the CharOp crowd, when the presence such suboptimal and super-optimal choices is basically what gives them their purpose in the first place. But "Sharpshooter" being a "better" feat than "Actor" does not and really should not qualify as "broken" to anyone. There are of course suboptimal choices but those are not even remotely the same thing as "broken" and I would reject any argument to the contrary.</p><p></p><p>No, "broken" means something that doesn't work as intended. Think the 3.5 Truenamer. The Beastmaster probably comes closest to that, but even then there's plenty of anecdotal evidence that Beastmasters were working just fine for enough players. There are things that seem a little off, like a Wizard being able to prepare more spells than a Sorcerer knows, and player options that seem to rely a little too much on DM fiat, like the Wild Mage. </p><p></p><p>There are things about the system I don't particularly like, like the dominance of Perception or the fiddliness of Stealth, but those things still (mostly) work as intended. The feats aren't exactly balanced but none of them scream out as completely worthless as-is or way too overpowered (if I wanted to tone down Lucky, I'd probably keep the 3/long rest but restrict its user to once per encounter). </p><p></p><p>There are probably some issues with individual spells, but having not ever read the PHB spell list front to back I couldn't tell you what specifically they are.</p><p></p><p>Now, if we bring UA into the discussion that opens a whole other can of worms, but I don't know if you can really make the case for anything in core 5e being out-right "broken". That doesn't mean I wouldn't be interested in seeing what other people think, though.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6994515, member: 57112"] I'd challenge a few of your assumptions; I don't think something that is "not as effective than it should be" or is "more effective than it should be" are not examples are things that are "broken", more "imbalanced". And there is (and should be) a healthy debate over exactly how much balance to expect out of a RPG system. Humorously, it always felt to me that the lack of balance in character options seemed to only matter most to the CharOp crowd, when the presence such suboptimal and super-optimal choices is basically what gives them their purpose in the first place. But "Sharpshooter" being a "better" feat than "Actor" does not and really should not qualify as "broken" to anyone. There are of course suboptimal choices but those are not even remotely the same thing as "broken" and I would reject any argument to the contrary. No, "broken" means something that doesn't work as intended. Think the 3.5 Truenamer. The Beastmaster probably comes closest to that, but even then there's plenty of anecdotal evidence that Beastmasters were working just fine for enough players. There are things that seem a little off, like a Wizard being able to prepare more spells than a Sorcerer knows, and player options that seem to rely a little too much on DM fiat, like the Wild Mage. There are things about the system I don't particularly like, like the dominance of Perception or the fiddliness of Stealth, but those things still (mostly) work as intended. The feats aren't exactly balanced but none of them scream out as completely worthless as-is or way too overpowered (if I wanted to tone down Lucky, I'd probably keep the 3/long rest but restrict its user to once per encounter). There are probably some issues with individual spells, but having not ever read the PHB spell list front to back I couldn't tell you what specifically they are. Now, if we bring UA into the discussion that opens a whole other can of worms, but I don't know if you can really make the case for anything in core 5e being out-right "broken". That doesn't mean I wouldn't be interested in seeing what other people think, though. [/QUOTE]
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