Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 6994573" data-attributes="member: 23716"><p>Well, to put it mildly, opinions will vary. Even up to and including the definition of "broken". Probably especially that. Few things seem to spark as heated a debate as something being under/over powered/broken. </p><p></p><p>This is just a quick post, as writing out what the OP wishes would take a bit longer time than what I have right now, but some things in 5e are less well designed (some even poorly designed) than others. It is arguable whether this is what was intended or not, or they just reached a 'good enough' state.</p><p></p><p>So, to start with: magic. Setting aside the proliferation of spell slinging classes and sub classes that some complain about, or even the time honored 'Spell slingers are over powered compared to mundanes' argument that crops up, I think <em>many</em> of the individual spells are poorly designed and/or poorly worded. It is clear that the designers worked hard to try and overcome the LFQW problem, but there it also seems they ran out of time money to fine tune a lot of it, and as such there are optimal and 'trap' spells that, imho, are not working quite as designed. I'm not talking about spells like <em>Illusory Script</em> when I say trap spells: it is a flavorful world building spell that largely does what it is designed to do; just not something most adventures would take in your standard dungeon crawl campaign. Only the newest and most inexperienced role players would prepare it for such a campaign or expect it to make a difference. </p><p></p><p>Feats. Not a fan of the design of most of these, and am glad they are optional. </p><p></p><p>Multiclassing. Every time I hear about an optimal/overpowered combination, it usually involves multiclassing: Sorcerer/paladin with a couple levels of Warlock... It just puts too many design constraints on the class system to take mutli-classing into account. I know a lot of people just want to have their special snow flake character and love it, but there is a reason why this is optional as well. </p><p></p><p>That's all for now. Maybe more later.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6994573, member: 23716"] Well, to put it mildly, opinions will vary. Even up to and including the definition of "broken". Probably especially that. Few things seem to spark as heated a debate as something being under/over powered/broken. This is just a quick post, as writing out what the OP wishes would take a bit longer time than what I have right now, but some things in 5e are less well designed (some even poorly designed) than others. It is arguable whether this is what was intended or not, or they just reached a 'good enough' state. So, to start with: magic. Setting aside the proliferation of spell slinging classes and sub classes that some complain about, or even the time honored 'Spell slingers are over powered compared to mundanes' argument that crops up, I think [I]many[/I] of the individual spells are poorly designed and/or poorly worded. It is clear that the designers worked hard to try and overcome the LFQW problem, but there it also seems they ran out of time money to fine tune a lot of it, and as such there are optimal and 'trap' spells that, imho, are not working quite as designed. I'm not talking about spells like [I]Illusory Script[/I] when I say trap spells: it is a flavorful world building spell that largely does what it is designed to do; just not something most adventures would take in your standard dungeon crawl campaign. Only the newest and most inexperienced role players would prepare it for such a campaign or expect it to make a difference. Feats. Not a fan of the design of most of these, and am glad they are optional. Multiclassing. Every time I hear about an optimal/overpowered combination, it usually involves multiclassing: Sorcerer/paladin with a couple levels of Warlock... It just puts too many design constraints on the class system to take mutli-classing into account. I know a lot of people just want to have their special snow flake character and love it, but there is a reason why this is optional as well. That's all for now. Maybe more later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
Top