Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="l0lzero" data-source="post: 6994653" data-attributes="member: 6855137"><p>[MENTION=57112]Gradine[/MENTION] - like I said, if you have a different definitions ^_-</p><p></p><p>I get what you're saying, but that's kind of why I gave what I think fits the definition for broken, and then invited others to offer their own. I don't think my definition is perfect, specific, or anything, just what I took away from how people used the term in general.</p><p></p><p>As to lucky, that's why I was thinking 1/short rest, to limit its effects within a single encounter, and since there isn't a lot of examples for timings of "X/encounter" I figured I'd just use short rest instead (there is the unique battlemaster "when you roll initiative" mechanic, but I struggle to recall another example similar). With the short rest model though, it'd fare better in games where rests are sparse; one of the first debates I got into on this forum was over rests, and quite a few people are using 1-day short 1-week long, so lucky takes a severe beating in efficacy in those games (since it's actually 3/long rest not day like I said before), whereas if it were 1/short rest, you could be lucky once a day at a minimum in those campaigns skewed towards longer rests. My "fix" makes it a little (read "a lot") more useful in short rest heavy games, but you still aren't going to end up with someone completely "wrecking" an encounter (unless they go lucky diviner of course, and I might be remembering a homebrew but I thought there was another fate manipulation option for one of the classes, warlock maybe? Also, by wrecking I mean super dis/advantage, my hyperbole is strong lol).</p><p></p><p>As to the individual spells, that's why I wanted the whole community involved, so that we can all come together and pool our collective knowledge to suss out what, in fact, might actually be broken (or rather, functioning in a disruptive fashion). I mean, one could argue that meteor swarm is broken, but I think we all understand that that's not really what the intent is, it's more like "does the wording of this effect/spell/ability make something inordinately strong/weak?"</p><p></p><p>UAs are a whole other mess, but if the devs are looking over message boards (I'm just saying, Mearls follows Morrus on twitter IIRC, might be Crawford, could be both, he could very well check the forums to see what the more devoted members of the community think and feel about things to help supplement playtesting data), then it could be useful for them to see what we generally see as, at the very least, problematic (powerful, weak, strange mechanic in need of simplification, etc., hence the vague definition of "broken").</p><p></p><p>Also, this could easily apply to monsters as well. Are there any monsters that have been listed as too high or too low of a CR? Is the CR system itself actually accurate? I, personally, argue that it is, given that you don't play with feats or MC, but others might disagree. I'd just like to see what people's thoughts are and I was trying to create a non-judgemental thread that encouraged people espousing their opinions, rather than trying to prove things objectively (since none of us can even agree on what evidence is even applicable since some people say white-room doesn't count, others think it's key, and some just worry about the concept in general).</p><p></p><p>I appreciate your input, and if you happen to think of, or come across anything you think needs some work, don't hesitate to post it ^_^</p></blockquote><p></p>
[QUOTE="l0lzero, post: 6994653, member: 6855137"] [MENTION=57112]Gradine[/MENTION] - like I said, if you have a different definitions ^_- I get what you're saying, but that's kind of why I gave what I think fits the definition for broken, and then invited others to offer their own. I don't think my definition is perfect, specific, or anything, just what I took away from how people used the term in general. As to lucky, that's why I was thinking 1/short rest, to limit its effects within a single encounter, and since there isn't a lot of examples for timings of "X/encounter" I figured I'd just use short rest instead (there is the unique battlemaster "when you roll initiative" mechanic, but I struggle to recall another example similar). With the short rest model though, it'd fare better in games where rests are sparse; one of the first debates I got into on this forum was over rests, and quite a few people are using 1-day short 1-week long, so lucky takes a severe beating in efficacy in those games (since it's actually 3/long rest not day like I said before), whereas if it were 1/short rest, you could be lucky once a day at a minimum in those campaigns skewed towards longer rests. My "fix" makes it a little (read "a lot") more useful in short rest heavy games, but you still aren't going to end up with someone completely "wrecking" an encounter (unless they go lucky diviner of course, and I might be remembering a homebrew but I thought there was another fate manipulation option for one of the classes, warlock maybe? Also, by wrecking I mean super dis/advantage, my hyperbole is strong lol). As to the individual spells, that's why I wanted the whole community involved, so that we can all come together and pool our collective knowledge to suss out what, in fact, might actually be broken (or rather, functioning in a disruptive fashion). I mean, one could argue that meteor swarm is broken, but I think we all understand that that's not really what the intent is, it's more like "does the wording of this effect/spell/ability make something inordinately strong/weak?" UAs are a whole other mess, but if the devs are looking over message boards (I'm just saying, Mearls follows Morrus on twitter IIRC, might be Crawford, could be both, he could very well check the forums to see what the more devoted members of the community think and feel about things to help supplement playtesting data), then it could be useful for them to see what we generally see as, at the very least, problematic (powerful, weak, strange mechanic in need of simplification, etc., hence the vague definition of "broken"). Also, this could easily apply to monsters as well. Are there any monsters that have been listed as too high or too low of a CR? Is the CR system itself actually accurate? I, personally, argue that it is, given that you don't play with feats or MC, but others might disagree. I'd just like to see what people's thoughts are and I was trying to create a non-judgemental thread that encouraged people espousing their opinions, rather than trying to prove things objectively (since none of us can even agree on what evidence is even applicable since some people say white-room doesn't count, others think it's key, and some just worry about the concept in general). I appreciate your input, and if you happen to think of, or come across anything you think needs some work, don't hesitate to post it ^_^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
Top