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What is "broken" in 5e?
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<blockquote data-quote="Blue" data-source="post: 6994776" data-attributes="member: 20564"><p>For "broken" I'm going to use "non-fun". Something could be too powerful (so others aren't haven't fun) or too weak (so the person who picked it isn't having fun).</p><p></p><p><strong>Pact of the Blade Warlock</strong> - especially if you allow the cantrips in SCAG, this is pretty much bypassed. My recommended fix would be to grant medium armor & shields, and give the Thirsting Blade (extra attack) invocation for free much like the later designed Bladesinger Wizard gets extra attack even though the base class doesn't.</p><p></p><p><strong>Way of the Four Elements Monk</strong> - too little for too much resources. Fixes I've seen are reducing Ki costs by 1 across the board, or giving out themed passive abilities with the various disciplines they can select.</p><p></p><p><strong>Sharpshooter, Great Weapon Mastery feats</strong> often the -5/+10 is considered too much.</p><p></p><p><strong>Crossbow Expert, Polearm Master feats</strong> often reliable the extra attack is considered too much. Crossbow Expert is closer to Dual Wielder but it makes it into a ranged + melee-esqe, and works well with the Archery Fighting Style to cascade into being a bit too much as opposed to being it all by itself. On the other hand Polearm Mastery gives you much of Dual Wielder but with higher damage dice, reach, and additional ways to get an attack with your reaction.</p><p></p><p><strong>Moon Druid</strong> may be front loaded in that at level 2 and a few levels around it the extra HPs are very powerful.</p><p></p><p><strong>Battlemaster Fighter</strong> may be front loaded compared to other classes at that level. Solution might be to start with three dice instead of four.</p><p></p><p><strong>Multiclassing</strong> may allow sub-optimal combonations that have players lag well behind by not hitting class milestones (ASI, 5th & 11th class levels, etc.) This can be avoided by plannign ahead and making sure it works, does not need a technical solution. Multiclassing may also be over powered if you allow 3rd party or UA classes which may not be balanced against cherry picking as the PHB classes. Finally cleric domains (gotten at 1st) are the thing in the PHB most ripe for cherry picking, with armor & weapon proficiency, a power, and casting/spells known available.</p><p></p><p><strong>Find Steed</strong> becomes much less useful at higher levels IF the DM-optional "summon other creatures" part is not used since at 19 HPs a warhorse will die almost immediately to area of effect. I'm wary of a solution of upcasting for better steeds because a paladin/full-caster would be better able tot use it than a straight paladin. Perhaps a solution would be to advance it some based on paladin levels.</p><p></p><p><strong>Eldritch Blast and Warlock 2 multiclassing</strong> - because cantrips advance with class level, taking warlock 2 (for the incantation) and then advancing whatever other class will give you the best damaging cantrip in the game and everything else from that other class.</p><p></p><p><strong>Dexterity</strong> add to far to many useful things, from init to AC to one of the big saves to many skills.</p><p></p><p><strong>Intelligence</strong> adds to far to few things unless you are and Int-based caster.</p></blockquote><p></p>
[QUOTE="Blue, post: 6994776, member: 20564"] For "broken" I'm going to use "non-fun". Something could be too powerful (so others aren't haven't fun) or too weak (so the person who picked it isn't having fun). [B]Pact of the Blade Warlock[/B] - especially if you allow the cantrips in SCAG, this is pretty much bypassed. My recommended fix would be to grant medium armor & shields, and give the Thirsting Blade (extra attack) invocation for free much like the later designed Bladesinger Wizard gets extra attack even though the base class doesn't. [b]Way of the Four Elements Monk[/b] - too little for too much resources. Fixes I've seen are reducing Ki costs by 1 across the board, or giving out themed passive abilities with the various disciplines they can select. [B]Sharpshooter, Great Weapon Mastery feats[/B] often the -5/+10 is considered too much. [B]Crossbow Expert, Polearm Master feats[/B] often reliable the extra attack is considered too much. Crossbow Expert is closer to Dual Wielder but it makes it into a ranged + melee-esqe, and works well with the Archery Fighting Style to cascade into being a bit too much as opposed to being it all by itself. On the other hand Polearm Mastery gives you much of Dual Wielder but with higher damage dice, reach, and additional ways to get an attack with your reaction. [B]Moon Druid[/B] may be front loaded in that at level 2 and a few levels around it the extra HPs are very powerful. [B]Battlemaster Fighter[/B] may be front loaded compared to other classes at that level. Solution might be to start with three dice instead of four. [B]Multiclassing[/B] may allow sub-optimal combonations that have players lag well behind by not hitting class milestones (ASI, 5th & 11th class levels, etc.) This can be avoided by plannign ahead and making sure it works, does not need a technical solution. Multiclassing may also be over powered if you allow 3rd party or UA classes which may not be balanced against cherry picking as the PHB classes. Finally cleric domains (gotten at 1st) are the thing in the PHB most ripe for cherry picking, with armor & weapon proficiency, a power, and casting/spells known available. [B]Find Steed[/B] becomes much less useful at higher levels IF the DM-optional "summon other creatures" part is not used since at 19 HPs a warhorse will die almost immediately to area of effect. I'm wary of a solution of upcasting for better steeds because a paladin/full-caster would be better able tot use it than a straight paladin. Perhaps a solution would be to advance it some based on paladin levels. [B]Eldritch Blast and Warlock 2 multiclassing[/B] - because cantrips advance with class level, taking warlock 2 (for the incantation) and then advancing whatever other class will give you the best damaging cantrip in the game and everything else from that other class. [B]Dexterity[/B] add to far to many useful things, from init to AC to one of the big saves to many skills. [B]Intelligence[/B] adds to far to few things unless you are and Int-based caster. [/QUOTE]
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