Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashkelon" data-source="post: 6994833" data-attributes="member: 6774887"><p>Things I wish were different about 5e due to poor design, poor balance, or confusing rules interactions.</p><p></p><p>1. Creatures can stand from prone, even if both grappled and shoved. </p><p></p><p>2. Quicken Spell metamagic should not allow you to cast two cantrips in a single turn. </p><p></p><p>3. Two weapon fighting should not require a bonus action</p><p></p><p>4. Most Bonus Action attacks should not exist (polearm master and crossbow expert are the biggest offenders here).</p><p></p><p>5. A number of spells should have their level adjusted or are redesigned to be more in line with the power they provide. Shield should only apply against a single attack. Haste should be a level 5 Spell and should not increase AC. Fly and invisibility should be level 4 spells. Hold person or other spells that incapacitate enemies should be also be level 4 spells.</p><p></p><p>6. Paralyze removed from the conditions list. Abilities that paralyze instead merely stun enemies. </p><p></p><p>7. Stunning fist costs 3 ki to use. </p><p></p><p>8. The -5/+10 portion of feats are redesigned. Instead they give you disadvantage (and cannot be used if you already have disadvantage) and the damage bonus is changed to +1W.</p><p></p><p>And here are things I wish were different about the game overall that would require a complete overhaul of much of the 5e system.</p><p></p><p>9. Instead of Big Feats, we have little feats. ASIs are based on character level, not class level. ASIs and feats are separate. </p><p></p><p>10. Spellcasting default resource is mana points, not spell slots. </p><p></p><p>11. Most daily resources removed from the game and changed into short rest based resources. Game designed around short rests. The assumption will be that PCs face 2 to 3 encounters per short rest and will have the majority of their capabilities available after each short rest. This removes the absurd need for a 6-8 encounter per day adventuring day to achieve balance.</p><p></p><p>12. HP lowered across the board to increase challenge of individual encounters. At low levels HP would be higher though so PCs can't be one-shot. HP would be rolled HD + Con score at first level.</p><p></p><p>13. HD healing removed. Replaced with stamina which equals 3 + Con mod. Spending stamina during a short rest heals you for 25% per stamina spent. Stamina can also be spent for heroic effort to gain advantage on an ability check or reroll a failed saving throw.</p><p></p><p>14. Proficiency bonus replaced with a flat non-scaling +3. Fighting, Shooting, and Spellcasting are proficiencies just like the other skills and are what is rolled for in combat.</p><p></p><p>15. Include a scaling competency bonus based on character level. PCs get +1 to all d20 rolls and to AC for every 4 levels they have achieved. This represents them gaining more overall competency as they level up. They gain the bonuses at 4, 8, 12, 16, and 20.</p><p></p><p>16. Get rid of the six 5e saving throws. Reduce them to Fortitude, Reflex, and Will. Fortitude equals Str mod + Con mod / 2. Reflex equals Dex mod + Int mod / 2. Will equals Wis mod + Cha mod / 2. Proficiency in a save gives you a +3 bonus to that save. Classes only provide proficiency in one of the 3 saves.</p><p></p><p>17. Clean up lots of the wording for various spells and effects that are overly ambiguous. </p><p></p><p>18. Make multiattack function of the attack action instead of being a separate action. </p><p></p><p>19. Make extra attack work with readied actions. </p><p></p><p>20. Make spellcasting affected by the same things that affect ranged attacks. Ie being restrained, attacking a target you cannot see clearly, casting a spell in melee, and the like should give the caster a -5 penalty to the save D.C. Of their spell.</p><p></p><p>edit: oh gods, I totally forgot the summoning and minion rules. Yeah, those need a complete overhaul.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6994833, member: 6774887"] Things I wish were different about 5e due to poor design, poor balance, or confusing rules interactions. 1. Creatures can stand from prone, even if both grappled and shoved. 2. Quicken Spell metamagic should not allow you to cast two cantrips in a single turn. 3. Two weapon fighting should not require a bonus action 4. Most Bonus Action attacks should not exist (polearm master and crossbow expert are the biggest offenders here). 5. A number of spells should have their level adjusted or are redesigned to be more in line with the power they provide. Shield should only apply against a single attack. Haste should be a level 5 Spell and should not increase AC. Fly and invisibility should be level 4 spells. Hold person or other spells that incapacitate enemies should be also be level 4 spells. 6. Paralyze removed from the conditions list. Abilities that paralyze instead merely stun enemies. 7. Stunning fist costs 3 ki to use. 8. The -5/+10 portion of feats are redesigned. Instead they give you disadvantage (and cannot be used if you already have disadvantage) and the damage bonus is changed to +1W. And here are things I wish were different about the game overall that would require a complete overhaul of much of the 5e system. 9. Instead of Big Feats, we have little feats. ASIs are based on character level, not class level. ASIs and feats are separate. 10. Spellcasting default resource is mana points, not spell slots. 11. Most daily resources removed from the game and changed into short rest based resources. Game designed around short rests. The assumption will be that PCs face 2 to 3 encounters per short rest and will have the majority of their capabilities available after each short rest. This removes the absurd need for a 6-8 encounter per day adventuring day to achieve balance. 12. HP lowered across the board to increase challenge of individual encounters. At low levels HP would be higher though so PCs can't be one-shot. HP would be rolled HD + Con score at first level. 13. HD healing removed. Replaced with stamina which equals 3 + Con mod. Spending stamina during a short rest heals you for 25% per stamina spent. Stamina can also be spent for heroic effort to gain advantage on an ability check or reroll a failed saving throw. 14. Proficiency bonus replaced with a flat non-scaling +3. Fighting, Shooting, and Spellcasting are proficiencies just like the other skills and are what is rolled for in combat. 15. Include a scaling competency bonus based on character level. PCs get +1 to all d20 rolls and to AC for every 4 levels they have achieved. This represents them gaining more overall competency as they level up. They gain the bonuses at 4, 8, 12, 16, and 20. 16. Get rid of the six 5e saving throws. Reduce them to Fortitude, Reflex, and Will. Fortitude equals Str mod + Con mod / 2. Reflex equals Dex mod + Int mod / 2. Will equals Wis mod + Cha mod / 2. Proficiency in a save gives you a +3 bonus to that save. Classes only provide proficiency in one of the 3 saves. 17. Clean up lots of the wording for various spells and effects that are overly ambiguous. 18. Make multiattack function of the attack action instead of being a separate action. 19. Make extra attack work with readied actions. 20. Make spellcasting affected by the same things that affect ranged attacks. Ie being restrained, attacking a target you cannot see clearly, casting a spell in melee, and the like should give the caster a -5 penalty to the save D.C. Of their spell. edit: oh gods, I totally forgot the summoning and minion rules. Yeah, those need a complete overhaul. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
Top