Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 6994968" data-attributes="member: 57112"><p>I'll echo what's been said that I am disappointed by how little Intelligence contributes to characters that are not absolutely dependent on it. An extra skill proficiency per ability modifier bonus seems a bit excessive; maybe tool or language? That couldn't end up too unbalancing, would it?</p><p></p><p>I mean, it would also help if Investigation didn't keep getting its lunch money stolen by Perception.</p><p></p><p>Monster balancing is always going to be a little wonky because it can depend so much on party composition and player strategy. Even in 4e, you still had stuff like Taclords trivializing high-defense monsters. I don't buy the idea that monster design is fundamentally broken because they don't take into account PCs having feats. Those are optional rules that necessarily produce stronger PCs, and thus as a DM you have to make some adjustments to your encounter design to match, as is the case with any optional rules that increase character power. But that's been the DM's cross to bear from the dawn of history, optional rules or no, not a specific thing that's broken about a specific edition.</p><p></p><p>I will say that it's rather annoying that the -5/+10 feats only seem to exist for a few select weapons. The polearm/hand crossbow feats get similar calls of "OP!" so they seem to cover similar territory. There was that UA that tried to add more options for other weapon groups but my memory is failing me on how successful that turned out to be (which doesn't bode well for it, I'd assume). I don't put much stock in white room math but I'd assume it's been shown that the benefits of the damage boost far outstrips the drawbacks of the accuracy penalty (I'd hope so, anyway, it is a feat after all). But I'd also assume that in actual play they serve to provide more in the way of tactical decision-making than a straight up "you do 10 more damage each attack". </p><p></p><p>But yeah, I want cool feats for all weapon types. With more variety than what amounts to Power Attack/Power Shot.</p><p></p><p>Grappling is still borked, but what else is new?</p><p></p><p>There are a few suboptimal class options (Way of the Elements, Berserker, Beastmaster, and maybe Wild Mage seem like the most egregious), but none of these are so far behind as to be considered broken, at least not from most of the actual play examples we've been getting. <em>Maybe</em> Beastmaster.</p><p></p><p>I think what will be exciting is to see how many of these things will be addressed in the big honking rules update later this year. Later 4e PHBs attempted (with varying degrees of success) to fix things like skill challenges and stealth, and 4e monster design wasn't fully established (some might say perfected) until the MM3, so I don't think it's outside the realm of possibility to see some of these addressed. We already know they're looking into more weapon options/feats, re-designing the Ranger, etc.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6994968, member: 57112"] I'll echo what's been said that I am disappointed by how little Intelligence contributes to characters that are not absolutely dependent on it. An extra skill proficiency per ability modifier bonus seems a bit excessive; maybe tool or language? That couldn't end up too unbalancing, would it? I mean, it would also help if Investigation didn't keep getting its lunch money stolen by Perception. Monster balancing is always going to be a little wonky because it can depend so much on party composition and player strategy. Even in 4e, you still had stuff like Taclords trivializing high-defense monsters. I don't buy the idea that monster design is fundamentally broken because they don't take into account PCs having feats. Those are optional rules that necessarily produce stronger PCs, and thus as a DM you have to make some adjustments to your encounter design to match, as is the case with any optional rules that increase character power. But that's been the DM's cross to bear from the dawn of history, optional rules or no, not a specific thing that's broken about a specific edition. I will say that it's rather annoying that the -5/+10 feats only seem to exist for a few select weapons. The polearm/hand crossbow feats get similar calls of "OP!" so they seem to cover similar territory. There was that UA that tried to add more options for other weapon groups but my memory is failing me on how successful that turned out to be (which doesn't bode well for it, I'd assume). I don't put much stock in white room math but I'd assume it's been shown that the benefits of the damage boost far outstrips the drawbacks of the accuracy penalty (I'd hope so, anyway, it is a feat after all). But I'd also assume that in actual play they serve to provide more in the way of tactical decision-making than a straight up "you do 10 more damage each attack". But yeah, I want cool feats for all weapon types. With more variety than what amounts to Power Attack/Power Shot. Grappling is still borked, but what else is new? There are a few suboptimal class options (Way of the Elements, Berserker, Beastmaster, and maybe Wild Mage seem like the most egregious), but none of these are so far behind as to be considered broken, at least not from most of the actual play examples we've been getting. [I]Maybe[/I] Beastmaster. I think what will be exciting is to see how many of these things will be addressed in the big honking rules update later this year. Later 4e PHBs attempted (with varying degrees of success) to fix things like skill challenges and stealth, and 4e monster design wasn't fully established (some might say perfected) until the MM3, so I don't think it's outside the realm of possibility to see some of these addressed. We already know they're looking into more weapon options/feats, re-designing the Ranger, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
Top