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What is "broken" in 5e?
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<blockquote data-quote="Gradine" data-source="post: 6994999" data-attributes="member: 57112"><p>Oh yeah, multi-classing! I've always had a kind of love-hate relationship with multi-classing. I like the idea of being able to merge classes together in order to fit an already-established concept. There were quite a few 3.5 prestige classes that seemed to be designed with that in mind and those always seemed the most inventive and interesting to me. Even 5e, with its lack of prestige classes, I can see the potential for a lot of really neat ideas for multi-classed characters.</p><p></p><p>The problem is that multi-classing have always been rife for potential for abuse by powergamers looking for unintentionally broken combinations. I've always maintained final say on multi-class characters and it's the one set of rules I tend to rigorously enforce. Players have to justify their multi-class, and if the term "dip" comes up even once that tends to be a no from me. Most of what I would want out multi-classing is already available in 5e by way of feats. </p><p></p><p>Unfortunately there's not much to do to un-break multiclassing rules, which is why I tend to be so strict about it at my own tables. I like that the option's there, and it's easy enough to say no to anything that seems like abuse.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6994999, member: 57112"] Oh yeah, multi-classing! I've always had a kind of love-hate relationship with multi-classing. I like the idea of being able to merge classes together in order to fit an already-established concept. There were quite a few 3.5 prestige classes that seemed to be designed with that in mind and those always seemed the most inventive and interesting to me. Even 5e, with its lack of prestige classes, I can see the potential for a lot of really neat ideas for multi-classed characters. The problem is that multi-classing have always been rife for potential for abuse by powergamers looking for unintentionally broken combinations. I've always maintained final say on multi-class characters and it's the one set of rules I tend to rigorously enforce. Players have to justify their multi-class, and if the term "dip" comes up even once that tends to be a no from me. Most of what I would want out multi-classing is already available in 5e by way of feats. Unfortunately there's not much to do to un-break multiclassing rules, which is why I tend to be so strict about it at my own tables. I like that the option's there, and it's easy enough to say no to anything that seems like abuse. [/QUOTE]
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