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What is "broken" in 5e?
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<blockquote data-quote="pming" data-source="post: 6995123" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Player: I'll take a moment to look around the room without actually moving into it...snap my fingers two or three times to see if anything moves...</p><p>DM: After ten or so seconds, it seems to be an old bedroom; bed, desk with a padded chair in the coner, a shelf on the east wall containing all manner of nik-naks, and the west side has several 4'wide book cases filled with books. Make a Perception check...</p><p>Player: I got a 16</p><p>DM: You notice something odd about the flagstones in front of the middle bookcase. It has a wide-arc'ing "path" starting just inside the left bottom corner...almost like the bookcase opens like a door...</p><p>Player: Cool! I open it!</p><p>DM: How?</p><p>Player: Um...pull on the side that swings?</p><p>DM: Nope, doesn't budge.</p><p>Player: I'll examine the bookcase to see if I can find the 'handle' or whatever.</p><p>DM: Ok, make an Investigation check...</p><p></p><p>That's how I use Perception & Investigation in my game. Perception lets you notice stuff, but doesn't do much past that. Finding a secret door with Perception means you know there is a secret door there...you still don't know how to open/activate it. You need to Investigate the surroundings to find that out.</p><p></p><p>Sorry for the minor derail...</p><p></p><p>PS: 5e isn't broken...player/DM expectations are. With 5e, you *need* a DM to massage the rules/guidelines into whatever he/she needs them to handle during a game. Some players don't like that. They are used to "hard and fast RAW" rules from 'previous editions and spin-off game systems' where this was a thing. They learned to follow rules, not use them, and when forced to use rule X for situation Y, they get..."uncomfortable". Rinse and repeat for a few weeks/months and they see the system as 'broken'. *shrug* I don't think anything is broken in 5e. I think I have maybe 3 house rules? Maybe 4? And that's just preference...not because the rules I tweaked were broken, they just didn't fit with my style of play.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6995123, member: 45197"] Hiya! Player: I'll take a moment to look around the room without actually moving into it...snap my fingers two or three times to see if anything moves... DM: After ten or so seconds, it seems to be an old bedroom; bed, desk with a padded chair in the coner, a shelf on the east wall containing all manner of nik-naks, and the west side has several 4'wide book cases filled with books. Make a Perception check... Player: I got a 16 DM: You notice something odd about the flagstones in front of the middle bookcase. It has a wide-arc'ing "path" starting just inside the left bottom corner...almost like the bookcase opens like a door... Player: Cool! I open it! DM: How? Player: Um...pull on the side that swings? DM: Nope, doesn't budge. Player: I'll examine the bookcase to see if I can find the 'handle' or whatever. DM: Ok, make an Investigation check... That's how I use Perception & Investigation in my game. Perception lets you notice stuff, but doesn't do much past that. Finding a secret door with Perception means you know there is a secret door there...you still don't know how to open/activate it. You need to Investigate the surroundings to find that out. Sorry for the minor derail... PS: 5e isn't broken...player/DM expectations are. With 5e, you *need* a DM to massage the rules/guidelines into whatever he/she needs them to handle during a game. Some players don't like that. They are used to "hard and fast RAW" rules from 'previous editions and spin-off game systems' where this was a thing. They learned to follow rules, not use them, and when forced to use rule X for situation Y, they get..."uncomfortable". Rinse and repeat for a few weeks/months and they see the system as 'broken'. *shrug* I don't think anything is broken in 5e. I think I have maybe 3 house rules? Maybe 4? And that's just preference...not because the rules I tweaked were broken, they just didn't fit with my style of play. ^_^ Paul L. Ming [/QUOTE]
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What is "broken" in 5e?
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