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General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
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<blockquote data-quote="auburn2" data-source="post: 6997987" data-attributes="member: 6855259"><p>In terms of role playing I have not ran across anything really "broken" yet.</p><p></p><p>In terms of balance there are some things that cause unbalance and some things either my DM or my players have complained about. It is important to note imbalance is not the same as broken. Using the luck feat as an example; it is more powerful than most (any?) other feat and more powerful than an ability score bonus. That said if your half-orc barbarian wants to be the strongest guy on the planet and that is how he role plays he is not going to take the luck feat. If players are just out to have the most powerful character these things can break the game, but if players are really into role playing and having the most colorful/unique character they won't.</p><p></p><p>Here are some things I think are not ideal although I would not, and have not changed them:</p><p></p><p>1. The entire ranger class is underpowered</p><p>2. compared to other wizards a bladesinger is a bit overpowered in a small party, not as much in a large party</p><p>3. The luck feat as you mention is overpowered</p><p>4. Sneak attack can be devastating. If there was one thing I would change that I haven't this is it. It is not really overpowered compared to other classes but it is very rules oriented. As such every battle the rogue (and often the whole party) is trying to figure out how to get sneak attack dice and enemies trying to deny it. It makes many battles focused on positioning so as to enable/deny sneak attack. I would would like a cooldown period for sneak attack like some monsters have for their abilities.</p><p></p><p>The one that is changed in my game (pet peeve):</p><p>1. Orcs should be lawful .... or at least some of them should like those in Thay.</p></blockquote><p></p>
[QUOTE="auburn2, post: 6997987, member: 6855259"] In terms of role playing I have not ran across anything really "broken" yet. In terms of balance there are some things that cause unbalance and some things either my DM or my players have complained about. It is important to note imbalance is not the same as broken. Using the luck feat as an example; it is more powerful than most (any?) other feat and more powerful than an ability score bonus. That said if your half-orc barbarian wants to be the strongest guy on the planet and that is how he role plays he is not going to take the luck feat. If players are just out to have the most powerful character these things can break the game, but if players are really into role playing and having the most colorful/unique character they won't. Here are some things I think are not ideal although I would not, and have not changed them: 1. The entire ranger class is underpowered 2. compared to other wizards a bladesinger is a bit overpowered in a small party, not as much in a large party 3. The luck feat as you mention is overpowered 4. Sneak attack can be devastating. If there was one thing I would change that I haven't this is it. It is not really overpowered compared to other classes but it is very rules oriented. As such every battle the rogue (and often the whole party) is trying to figure out how to get sneak attack dice and enemies trying to deny it. It makes many battles focused on positioning so as to enable/deny sneak attack. I would would like a cooldown period for sneak attack like some monsters have for their abilities. The one that is changed in my game (pet peeve): 1. Orcs should be lawful .... or at least some of them should like those in Thay. [/QUOTE]
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What is "broken" in 5e?
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