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What is "broken" in 5e?
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<blockquote data-quote="CapnZapp" data-source="post: 6998829" data-attributes="member: 12731"><p>This was a very long post, but its the first sentence that gets to the point of it. Just because you can't guarantee a 95% effectiveness doesn't mean the shield has become worthless. Even in your 55% scenario the shield does help you avoid a 30% scenario</p><p></p><p>But to play devil's advocate, let's bring in hit points into this - your hp scales much faster than the damae output of most monsters. </p><p></p><p>Sure you can say a level 1 character can lose 100% of his health in a single swipe, and thus Shield is very valuable then. While a high-level character seldom does lose 100% of her health in even all the swipes of the monster, and thus Shield is less valuable.</p><p></p><p>But I never said it was appropriate for a level 17 wizard to have to spend a level 9 slot to gain his +5, just like a level 1 wizard needs to spend a level 1 slot to gain her +5.</p><p></p><p>What I'm saying is that keeping to the exact same cost gets ridiculously cheap with time. </p><p></p><p>Your calculations can't argue against that. All you can show is that the cost probably should go down as you level up. Nothing in your calculations say it is appropriate for that cost to stay the same in absolute terms (and thus go down to practically being free in relative terms).</p><p></p><p>If the spell only helped you against a single attack, there might be an argument to be made, that this is sufficiently insignificant at high levels to justify the then very small cost. But the spell doesn't. </p><p></p><p>Note: I'm not saying this because I think the game is catastrophically broken either way. I'm just responding to your post which I read as using math to convey objectiveness, which seldom holds up to scrutiny.</p><p></p><p>---</p><p></p><p>All your other points I agree to, and I've given you an XP for your post.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6998829, member: 12731"] This was a very long post, but its the first sentence that gets to the point of it. Just because you can't guarantee a 95% effectiveness doesn't mean the shield has become worthless. Even in your 55% scenario the shield does help you avoid a 30% scenario But to play devil's advocate, let's bring in hit points into this - your hp scales much faster than the damae output of most monsters. Sure you can say a level 1 character can lose 100% of his health in a single swipe, and thus Shield is very valuable then. While a high-level character seldom does lose 100% of her health in even all the swipes of the monster, and thus Shield is less valuable. But I never said it was appropriate for a level 17 wizard to have to spend a level 9 slot to gain his +5, just like a level 1 wizard needs to spend a level 1 slot to gain her +5. What I'm saying is that keeping to the exact same cost gets ridiculously cheap with time. Your calculations can't argue against that. All you can show is that the cost probably should go down as you level up. Nothing in your calculations say it is appropriate for that cost to stay the same in absolute terms (and thus go down to practically being free in relative terms). If the spell only helped you against a single attack, there might be an argument to be made, that this is sufficiently insignificant at high levels to justify the then very small cost. But the spell doesn't. Note: I'm not saying this because I think the game is catastrophically broken either way. I'm just responding to your post which I read as using math to convey objectiveness, which seldom holds up to scrutiny. --- All your other points I agree to, and I've given you an XP for your post. [/QUOTE]
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